Update 1.10.65 - Font Improvement, Networking/IPv6, Bugfixes

Latest Update:
- Font Update/Type: changed to a distance field font to allow for better look while scaled. Font hinting implemented also. Issues might arise :-/
- Font Update/Size: slightly increased the font to make it more readable.
- Font Issues: there might be some issues for Thai/other where markers/etc. are not placed correct. Please contact me to help me fix! Sorry for the problems & thanks for helping :)
- GUI: did some re-alignment of texts for various panels. Please let me know if there are some that are still wrong.
- Nation Listing: selection a nation does not close the panel below. Addresses: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5508
- Networking: main server now supports connection via IPv6 (in addition to IPv4).
- Re-Labeling: saying "None Joined" instead of "No Games" to reduce confusion!
- Translations: latest translations added - Thanks :-D
- Networking/Maintenance: integrated the latest networking libraries (Apache).
- Investigated: not being able to copy/paste messages via long-click or right-click. Not able to reproduce: works fine!?
- Maintenance: misc. internal code changes/refactoring to improve code.
- Bugfix Sound/Music: sound & music is turned off when the game disappears into the background.
- Bugfix Text Wrapping: the text would not always be properly wrapped, especially scaled text (overflows in next text).
- Bugfix Multiplayer Events: the team event didn't work due to bad variable naming.
- Bugfix Crashes: not adjusting local game-timer to server time if offset is more than 10 years (will produce overflows/crashes).
- Bugfix Crashes: during modding when the bundle.config was modified to an invalid value for inventions, an error will now be outputted instead.
- Bugfix Crashes: when opening link in email program/browser (internal platform error).
- Bugfix Crashes: for downloadable map listing during refresh (GUI child not properly removed).
- Bugfix Crashes: string builder (bug in JVM?)
- Bugfix Crashes: by hogging the render-thread too long while loading images, the game could be killed by the OS (ANR problem).
- Bugfix Crashes: showing recent single player achievements when data could not be loaded.
- Bugfix Crashes: GUI element was instantiated with wrong look & feel producing casting exception.
- Bugfix Crashes: while using the background music player while already disposed (logging only now).
- Bugfix Crashes: while someone disjoined a game and player's info wasn't loaded yet.