Update 1.1.40 - Balancing, Tutorial, Map Updates, UI Fixes, misc. Bugfixes, etc.
Latest Update:
- Balancing: ruler bonus +100% for defense (was +30% for defense previously).
- Balancing: commando unit is OFF by default, but can be re-enabled during game setup. Please comment if you want it to be re-enabled again!
- Balancing: randomization of wood, iron, stone and gold reduced to 20% (from 50%). To reduce unlucky start positions. Affects ancient maps only.
- Balancing: research "Village Construction" is researched by default for all non-random generator maps (given it's used rarely & makes more sense that way).
- Balancing: galleys can shoot far (2 tiles) while longboats are faster and stronger in close ship combat.
- Maps: additional scenarios incl. co-op team play scenarios added! Please download the latest versions.
- Tutorial: optimized for small screens, i.e. making sure everything is properly visible.
- Tutorial 1 (Basic Intro): updated and added explanation how to load and unload troops into transport ships.
- Tutorial 2 (Advanced): updated to explain governors, general festivals and fertility festivals. Please note, some of this is also explained in the guide!
- UI: additional in-game panel "Coalitions" that shows a map overview and team members if a game features team-play.
- UI: reduced the brightness of the yellow in-game GUI. Sorry, it was too distracting!
- UI: scenario selection popup window updated.
- UI: misc. fixes for alignment horizontal/vertical.
- Upcoming Game Timer: the upcoming game timer now refreshes every so often & shows when a game becomes available to play (no refresh previously).
- Networking: improved networking for fast games when the main server (login & main chat) is e.g. down for maintenance. Reduces errors submitting orders.
- Networking: improved performance for fast games. Reduced DB/networking for smoother performance.
- Scenario Selection: popup window added to reduce size of map listing.
- Translation Keys: to show the translation keys in the user interface, (1) go to settings and (2) enable the checkbox "Translation Keys".
- Translations: latest translations added - Thanks :-D
- Clan Profile: shows the level for each member also (even if not part of a clan).
- Clans: in the clan settings there is now an option to disable new requests to join a clan (uncheck the checkbox).
- Clans: removing a player from a clan also shows the required elapsed time also (72h).
- Unverified Users: cannot participate in betting games anymore. Please contact the moderators to have your account verified.
- Unverified Users: there now is a [Verify...] button on the accounts settings (cog-button chat). It will send a verification request to the moderators.
- Modding: template.ZIP updated with reduced randomization of wood, iron, stone and gold (from 50% to 20%).
- Modding: template.ZIP updated missing files for coalition graphics added (i.e. 24x24px flag icons).
- Modding: error output improved when map digest became too large (need to reduce number of scenarios).
- Error Reporting: ALT+F8 allows reporting app log files to the developer, to e.g. have bugs fixed.
- Error Reporting: Enable "Error Reporting" in the game's settings to enable pushing the top/left corner of the game's screen to popup an error reporter. Should work even if the game appears stuck (in most cases).
- Admin IP and ID Bans: functionality improved for better banning of repeated cheating accounts (less manual labor).
- Admin IP and ID Bans: admin guide updated. Please read!
- Admin Terminal: admin guide updated. Please read!
- Admin Investigations: shows if an account is disabled in the list now also, i.e. '-'.
- Bugfix: map download counter should now be properly hidden when outside of scroll panel view.
- Bugfix: cancelled purchases were partly considered valid and applied to a user's account.
- Bugfix: BiDi text rendering was partly broken, i.e. the L2R/etc. markers ignored. Arabic/Hebrew should now display correctly (as before).
- Bugfix Crashes: while modding and placing troops/structures, the game could potentially crash (also for playing).
- Bugfix Crashes: during private messaging while the network was already disposed.
- Bugfix Crashes: while selecting research and the entry/input was already disposed.
- Bugfix Crashes: editing the events could cause crashes when pressing the (+) button too quickly (admin function).
- Bugfix Crashes: possible bugfix for crashes when logging in via Google Play.
- Bugfix Crashes: music was not properly retained and threw an error (defaults to silent rather than crash now).