Update 1.9.63 - Settlement Sorting, Chat Messaging, Cheat Detection & misc. Fixes
Latest Update:
- Settlement Sorting: villages can now be sorted by (a) happiness or (b) population size.
- Chat Messaging for Teams (in-game teams): use "@team " to send a message to all your team members in a game. Only available for team games.
- Chat Messaging for Clans: use "@clan " to send a message to all clan members in the chat. Only available to clan members.
- Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
- Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
- Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
- Cheating/Guide Updated: if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
- Province Naming: reduced to 24 characters max. (from 36 characters max.).
- Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
- Translations: latest translations added - Thanks :-D
- Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
- Admin/Cheat Investigations: improved data lookup to find better matches.
- Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
- Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
- Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
- Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
- Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
- Networking/Performance: reduced data I/O to and from server by 5 bytes.
- Server Backend: players can not also be queried by their internal ID.
- Server Backend: internally used query functions added (e.g. for purchases/etc.).
- Maintenance: misc. code cleanup (internally/no visible effects).
- Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
- Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
- Bugfix: preventing tournament events to be played on disabled/non-live servers.
- Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
- Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
- Bugfix Crashes: city renaming functionality could cause crashes in older maps.
- Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
- Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
- Bugfix Crashes: while marking a message as read and the next turn already started.
- Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
- Bugfix Crashes: while no research icon was defined (via editor).
- Bugfix Crashes: while pressing F1 but not map was loaded in the editor.
- Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
- Bugfix Crashes: when an action could not be animated (just logging error now).
- Bugfix Crashes: when an estate graphic was 'null' (failed during retain).
- Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
- Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).