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  3. Demise of Nations: Update 1.23.152 - Performance and UI Update, Bugfixes

Demise of Nations: Update 1.23.152 - Performance and UI Update, Bugfixes

  • Balancing: rocket truck balancing updated (Modern Europe & World maps). Thanks to Castlevaia for the help :-D
  • Language: latest translations added - Thanks :-D
  • UI Update: dialog notification icons updated (minor).
  • UI Loading: popped up loading indicator now animated too (to make clear the game is still running and not frozen).
  • Internal: Misc. cleanup for (Byte)Buffer position(...) and clear()/flip() functions.
  • Internal: improved image compression to reduce download size (via 'pngout').
  • Internal: OpenGL depth buffer disabled (not needed for game).
  • Internal: purchasing system updated /w latest versions and some fixed (to make sure all purchases are properly applied).
  • Account Creation: disable account creation if a user already has an account. Please contact the moderators if you'd like a name change.
  • Game Setup Refunds via Deletion: game setup fees in coins are fully refunded if a game is deleted before it has started.
  • Performance Update: disabled some stuff from still running in the background when not visible.
  • Performance Update: changed some of the collection classes to ones that use less memory.
  • Bugfix: world map wasn't properly doing fog of war where the map was "stitched" together (now fixed!).
  • Bugfix: sending reports for players did crash/not attach image (underlying dialog was closed & image release before it could be processed).
  • Bugfix: input dialog was closed prematurely in a few places resulting in incorrect behaviors.
  • Bugfix: server bugfix that should fix a problem where games didn't update, i.e. stuck. Slow startup could prevent the initialization to properly run the first time but not re-try a second time.
  • Bugfix: making sure crash reports are sent via render-thread (possibly crashing otherwise).
  • Bugfix: properly showing coin balance of '100' when a new account is registered (rather than '0').
  • Bugfix/Admin: rejecting maps didn't work (new dialog was instantiated from previous dialog which got closed).
  • Bugfix Server: backup didn't properly close SSH connection after completion (leaving open processes).
  • Bugfix Crashes: rendering legacy town overviews (when turning on eye-candy).
  • Bugfix Crashes: partly unsupported SDK function IntBuffer.limit(...) replaced /w clear()!
  • Bugfix Crashes: disposing non-existing texture (OpenGL backend).
  • Bugfix Crashes: when image use for reporting hat dimensions 0x0px (division by '0').
  • Bugfix Crashes: when disbanding troops (if unit was specially configured).
  • Bugfix Crashes: making sure all relevant assets are loaded when creating a new game (possibly caused crashes?).
  • Bugfix Crashes: closing dialogs before they were created ('null'-pointer exception).
  • Bugfix Crashes: when matter details were displayed to user and 'null'.
  • Bugfix Crashes: when accepting a member to a clan and the team definition was 'null'.
  • Bugfix Crashes: listing a non-existing game (maybe just deleted).