UI Loading: popped up loading indicator now animated too (to make clear the game is still running and not frozen).
Internal: Misc. cleanup for (Byte)Buffer position(...) and clear()/flip() functions.
Internal: improved image compression to reduce download size (via 'pngout').
Internal: OpenGL depth buffer disabled (not needed for game).
Internal: purchasing system updated /w latest versions and some fixed (to make sure all purchases are properly applied).
Account Creation: disable account creation if a user already has an account. Please contact the moderators if you'd like a name change.
Game Setup Refunds via Deletion: game setup fees in coins are fully refunded if a game is deleted before it has started.
Performance Update: disabled some stuff from still running in the background when not visible.
Performance Update: changed some of the collection classes to ones that use less memory.
Bugfix: world map wasn't properly doing fog of war where the map was "stitched" together (now fixed!).
Bugfix: sending reports for players did crash/not attach image (underlying dialog was closed & image release before it could be processed).
Bugfix: input dialog was closed prematurely in a few places resulting in incorrect behaviors.
Bugfix: server bugfix that should fix a problem where games didn't update, i.e. stuck. Slow startup could prevent the initialization to properly run the first time but not re-try a second time.
Bugfix: making sure crash reports are sent via render-thread (possibly crashing otherwise).
Bugfix: properly showing coin balance of '100' when a new account is registered (rather than '0').
Bugfix/Admin: rejecting maps didn't work (new dialog was instantiated from previous dialog which got closed).
Bugfix Server: backup didn't properly close SSH connection after completion (leaving open processes).
Bugfix Crashes: rendering legacy town overviews (when turning on eye-candy).
Bugfix Crashes: partly unsupported SDK function IntBuffer.limit(...) replaced /w clear()!