Update 1.24.156 - Networking and Chat incl. Chat-Chess
Latest Update:
- Chess: there is now a chat bot for the main chat allowing plays of humans vs. AI.
- Chess: there now is a chess popup to play single player against the AI (via modding section).
- Chat Synchronization: speed of chat system slightly increased to reduce delays.
- Turn Duration: a maximum of 10 min/turn now possible for fast games (was 5 min/turn max previously).
- Networking Fix: Multiple devices could not connect to the same server from the same network. Parameter "net.ipv4.tcp_tw_recycle" disabled which can/will cause problems connecting from the same NAT/Router with different devices.
- Manual/FAQ: indicated that political, religious or generally ideological messages are not desired and will be deleted as we see fit. This is a game, not a forum. Nothing good has ever come out of it.
- Language: latest translations added - Thanks :-D
- Language/Updated: plural rules link (for translators).
- Language/Removed: legacy translation option details (obsolete for a while now).
- Language: rendering of Persian text fixed.
- Language: render glyphs updated with latest.
- Username Change: cost increased to prevent abuse. Also logged by system.
- Maintenance: odd code removed that sometimes didn't call glTexImage2D causing mipmapping not to work.
- Maintenance: latest version for Droid login & purchasing system.
- Bugfix: disabled trade buttons for when you had initially no gold. The trade buttons are now always enabled.
- Bugfix: for not being able to build e.g. lumberyards below other units.
- Bugfix: Mouse handling updated to ignore and not hijack any other than just the 2 buttons the game is using.
- Bugfix: Steam Overlay on Mac OS X now working again (entitlements were missing).
- Bugfix: Chat command for "/list" was called "/dude" by mistake in the help section.
- Bugfix: custom modded world maps had the sectors not properly calculated preventing troops moving across the stitched area.
- Bugfix: not being able to click on a multiplayer game and go there anymore (even from menu screens).
- Bugfix Modding: mal-defined animations would result in errors due to out of bound coordinates when creating a new map bundle.