1. Demise of Nations
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  3. Update 1.41.279 - Improved Menu UI & Victory Table for Multiplayer

Update 1.41.279 - Improved Menu UI & Victory Table for Multiplayer

  • UI: multiplayer section directly lists joinable games with option to create new games. The announcements and existing games are now available above the chat.
  • UI: improved the multiplayer account settings to make them more compact (clarity).
  • UI: improved layout, fonts, etc. of misc. other UI components to make them more streamlined (clarity). Generally, things were moved, not removed.
  • Passwords: indicator if a password was set when logging in via e.g. Steam (to show if one needs to be set for cross-platform login). Only works for new accounts!
  • Victories: there is now a list of last victories available for regular games as well as official minor & major events (accessible via multiplayer screen).
  • Fair-Play: Duels cannot be started early (a second player needs to join).
  • Scenario UI: coloring of buttons updated (more harmonic).
  • Input: long-touch delay decreased from 1100ms to 500ms (e.g. for showing tooltips & popup menus).
  • Manual: info added that clans are currently limited to 64 members max.
  • Steam DLC: should now also be added to an account and work cross-platform (trial implementation).
  • Moderation: admin terminal moved into admin controller.
  • Moderation: minor streamlining for Admin Terminal.
  • Translations: option to not show the translation by the original English if the translation is e.g. not 95% complete. See "Language Requirement" option in settings.
  • Language: latest translations added - Thanks :-D
  • Credits: listing eos4j & discord-game-sdk4j.
  • Maintenance: improved logging for the game updater service.
  • Maintenance: limiting the AI calculations for very large maps with lots of factions to 3 minutes on the server.
  • Bugfix: calculation of max. clan players for team games was wrong.
  • Bugfix: rating adjustment panel was not tall enough (moderator action).
  • Bugfix: AI updater could crash internally when a capture target became invalid.
  • Bugfix Server: reducing broker service disk space from 20GB to 8GB.
  • Bugfix Crashes: if the decree array is shorter than anticipated (array out of bounds).
  • Bugfix Crashes: increased max. memory to 1536MB (from 768MB).
  • Bugfix Crashes: in editor, when 'main' graphic was missing, the game could crash.