Alien Faction: there is now an alien faction featuring mobile construction vehicles (MCV), alien units including antimatter bombs. You need to have the latest version for the aliens to display.
Campaign CH08: campaign chapter 08 (CH08) now has the humans battle against an alien invasion.
Battle Map A1: an battle map pitting humans against aliens (there will be more scenarios later).
Default Map: the default map included with the game now has a "Two vs. the Aliens" scenario.
AI: improved targeting, i.e. preventing distraction by AI Base Center/Map Pings (which can't be attacked).
AI: making sure AI doesn't get stuck calculating the base center. Will now accept sub-optimal locations also (in regards to road-building).
Modding: please update your maps with the latest bundle.config which contains the latest balancing and aliens. Then re-upload the map - Thanks!
Language: latest translations added - Thanks :-D
Bugfix: fragment shader for coloring (CC-color) didn't properly do pre-multiplied alpha/etc.
Bugfix: deep water tiles were rendering wrong at blocked beach locations!
Bugfix: parachuting down sometimes destroyed a unit, even though there was enough space to land (use Engine v.07+).
Bugfix: capturing e.g. town centers didn't properly filter for units that were allowed to capture or not (use Engine v.07+).
Bugfix Crashes: for when we don't properly parse R2L characters.
Bugfix Crashes: when the display mode could not be loaded.
Bugfix Crashes: attempt to fix crashes due to Audio (iOS).
Bugfix Crashes: when a vital unit got removed (objectives hints).