Update 2.27.153 - Game Setup Screen, Graphics & Balancing
Game Setup Options: "AI Challenge" added which makes the last faction or team non-playable and gives the AI additional assets. Some map scenarios were removed where the same could be obtained by using this new game setup option.
Game Setup: streamlined and simplified the game setup screens. All the options are still there but are collapsed by default.
EMP Field & Weapons: weapons could be active and shoot before they were fully built. Now, e.g. the EMP field is only active when the unit/structure is fully built beforehand. Thanks to Tim Stibane for reporting the bug!
Field Effect: EMP/PSY field effect added to increase clarity during gameplay. Will indicate the activity of the field.
Graphics: updated coloring for Alien Battleship, Alien Drone Carrier, Troop Transport, Cruiser, Battleship and Airships. For non-updated maps, the faction-color will not be rendered correct. Please update those maps.
Graphics: structure, nature and unit shadows desaturated.
Graphics: recolored the Dolphins, Submarines and Submersibles.
Graphics: improved rotation interpolation.
Alien Destroyer: updated rotation speed for Alien Destroyer and Submersibles.
Keyboard: the [Pause] key now pauses or unpauses the game. The key can be changed to e.g. '='/etc. in the settings if your keyboard doesn't have a [Pause] key.
Sound & Other FX: sound FX and other effects were not always played due to timing issues. If things were faster to update (or slower to render), then some FX could be missed.
Sound FX (Fallback): improved fallback sound FX for eliminating a robo dog or small robot (non-human).
Comic Pause Button: now transparent when on small screen in landscape mode.
LAN Games: IP addresses can now be copied to clipboard.
Language: latest translations added - Thanks :-D
Code Improvement: user configuration options code streamlined with utility methods.
Maintenance: update logging for sign-ins via Google Play.
Maintenance: updated monitoring and statistics for Jetty.
Maintenance: commons-net updated to 3.11.1.
Maintenance: improve logging by reducing number of minor errors and warnings for clarity.
Bugfix: making sure no endless loops when rendering tiled images.
Bugfix: Droid login bugfix with improved Base64 parsing of JWT (using URL).
Bugfix: some water/etc. tiles had seams due to wrong parsing of the ground tiles (now fixed).
Bugfix: render code was wrong for units with backed-in coloring (didn't always update).
Bugfix: multiplayer tournament info didn't show the total players but players per game. Update the details for clarity.
Bugfix: map generator didn't recognize certain names such as "Rock" anymore due to earlier renaming of elements.