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  3. Update 2.30.157 - Cruise Missiles and Radar Jamming

Update 2.30.157 - Cruise Missiles and Radar Jamming

  • New Unit "Cruise Missile": a long-range missile which can be launched from a cruise missile silo.
  • New Unit "Missile Ship": a ship which can launch long-range cruise missiles.
  • New Unit "Radar Jammer": able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
  • New Unit "Jammer Drone": ditto structure, able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
  • New Rock "Jammer Rock": reduces the radar vision of units in the vicinity.
  • EMP Droid: graphic slightly smaller.
  • Balancing: Airship 10% more expensive to build.
  • Build Queues: fixed the max. queues for some factories (limit was too low not matching what could be built).
  • Language: latest translations added - Thanks :-D
  • Maintenance: improved logging for string parser (debug instead of error).
  • Maintenance: time utility updated to ISO-8601 time (proleptic Gregorian calendar).
  • Maintenance: StringBuffer replaced with CharArray (inc. performance).
  • Performance: only updating audio volume when changed (~0.5% faster).
  • Performance: not calculating hash-code for objects returned to cache (~0.3% faster).
  • Performance: update for value lookup in hash map (~0.2% faster).
  • Performance: update for general I/O (improved via profile analysis).
  • Performance: improvement for string allocations (reduced allocations).
  • Bugfix: Cloud shadows weren't properly displaying for all clouds.
  • Bugfix: creating a multiplayer "AI Challenge" game didn't work (player spots error).