Update 2.31.158 - Target Formation Direction for Troops
Target Formation: right-dragging a target location can set the formation and direction of troops at the target location.
Squad Movement: stopping squad-related movement for units that have been removed from a squad.
Squad Movement: not stopping movement if a new path was added and there was an existing path that is being followed.
Squad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).
Human Battleship: has now 2 landing spots for planes and helicopters.
Balancing: Price for cruise missiles slightly increased.
Balancing: Stealth EMP Bomber's stun duration increased by ~20%.
Balancing: Airships (regular + EMP) now have lower bullet firing rate (~25% slower). Very slightly increased the cost of the regular and reduced the cost of the EMP airship.
Balancing: Updated research progression (minor update of research tree).
Balancing: Fusion Power research and Fusion Power Plant slightly more expensive.
Balancing: max. 3 Matter Fabricators per sector.
Balancing: reduced cost of the T-Collectors & aligned so the Matter Fabricators are slightly more expensive.
Default Map: the 2 & 4 player deathmatch scenarios have been improved (look & feel) by the artist, Tony.
Night Modus: is now darker.
Graphics: updated the civilian truck, prison truck and hovership graphics (baked-in CC layer).
Graphics: mouse cursor when targeting a rally point.
Graphics: night icon graphic updated.
Graphics: relics updated to make them better fit any type of ground (just shadow remains).
Language: latest translations added - Thanks :-D
Maintenance: self-hosted server status page.
Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.
Bugfix: infinite loop detection for hosted units in editor (for custom mods).
Bugfix: unit tooltips where missing text animations. Also slightly improves performance.