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  3. Campaign Chapter 05, Balancing & Misc. Including Bugfixes

Campaign Chapter 05, Balancing & Misc. Including Bugfixes

  • Campaign Chapter 05: the latest story campaign chapter with the cartoon. Follow Agent Johnson on his missions.
  • Battle Map 03: now available for download and play. Has a few regular scenarios and also a randomly generated map.
  • Tactical Napalm: ballistic missile carrying napalm added.
  • Sniper Graphics: updated to better suited graphics.
  • Dialogue Character: Logon Johnson added as character.
  • End Screen for Campaign: slightly different end screen for a campaign when a mission succeeded or failed (less intrusive).
  • Audio: Sound FX for robo deaths updated (non-human now).
  • Balancing: slightly increased the cost of shielded tanks (Ancient Tech).
  • Balancing: regular ballistic missile (non-nuke, "Tactical Missile") inflicts + 50% more damage.
  • Build Queues: reset to default values when the owner changes (e.g. for towns that were taken over).
  • Cancelling Upgrades: pressing the [Stop] button now cancels upgrades (e.g. for T-Collectors). The full amount of assets is always returned.
  • Website: Rankings now available on the website at http://www.retrocommander.com/ranking.html
  • Website: Release history now available on the website at http://www.retrocommander.com/history.html
  • Website: Server status now available on the website http://www.retrocommander.com/status.html
  • API Addition: .../arr/[,] can be used to query a list with given IDs (e.g. for querying users). See API documentation for details.
  • API Addition: option to query standings table and ratings of users. See API documentation for details.
  • API Addition: profile query now also returns links (if available).
  • API: profile pictures are now served cached for 30 minutes.
  • Markup: the markdown code for strikethrough has been changed from '--' to '~~'.
  • Markup: italic text can now be marked using "*|italic|*".
  • UI: Info popup panels now span the whole window height.
  • Modding Guide: updated with additional links to the modding tutorial videos.
  • Modding Guide: slightly updated with further information regarding image formats and other technical stuff.
  • SSL: All websites now switched to secure http, i.e. "https://...".
  • SSL: Redirect to secure site at https://... automatically (.htaccess).
  • SSL: Error reporter, if chosen to be used, now also uses SSL when sending a report (mail.php).
  • Audio: asynchronous audio library now on Droid to improve performance.
  • Sync. Errors: wrote a simulation program that tries to find synchronization errors by running & verifying the game update loop and AI.
  • Language: latest translations added - Thanks :-D
  • Language: some of the supported localizations now also listed for the app store (iOS).
  • Language: to prevent abuse, the translation system is now only available to accounts that are 3 days or older (not new accounts).
  • Maintenance: main server moved to Hetzner.
  • Maintenance: migrated the map download server to a new provider due to cost & misc. (Hetzner).
  • Maintenance: Jetty server updated to 9.4.49.
  • Maintenance: Multiplayer socket-server logging updated/fixed.
  • Bugfix: games would not properly synchronize anymore, if e.g. a transformer tank was transformed on a transport ship (recon grid went out of sync.).
  • Bugfix: The [Stop] button would be selectable for T-Collectors, whereas stopping was not possible (auto-job).
  • Bugfix: removal of models from maps didn't properly work (errors fixed).
  • Bugfix: Server doesn't store initial username as "Contact Name" anymore (wasn't really intended).
  • Bugfix: generating explosions/etc. via trigger will not start them in the air (but ground).
  • Bugfix Crashes: for old maps with missing assets!
  • Bugfix Crashes: for 32bit/64bit mismatch for DLLs (e.g. Discord).
  • Bugfix Crashes: when showing movement info panel for troops when the object has been destroyed.
  • Bugfix Crashes: when checking if an temporary object belongs to the same team.
  • Bugfix Crashes: when joining a LAN game, the application would crash if the required map was not installed, i.e. the required assets could not be loaded.
  • Bugfix Crashes: while saving unknown file extensions.