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  3. Update 2.11.98 - Battle Map 05 by the Artist & misc. Balancing incl. Fixes

Update 2.11.98 - Battle Map 05 by the Artist & misc. Balancing incl. Fixes

  • Chapter 05: updated the map with additional 3 slides indicating how the Mayans knew about the prophecy (final 3 slides).
  • Battle Map 05: Tony, our artist, has created a battle map for also!
  • Balancing: napalm about -37% weaker than before (was too powerful).
  • Balancing: Assault Robot has no build capabilities.
  • Graphics: trees, rocks and misc. other improvements to map art.
  • Graphics: desert pine tree added.
  • Security Robo: rotates top body to target when shooting (not whole body). Ditto for '66'.
  • Guide: Clans playing team games should join the same team. Joining opposing teams on purpose will be appropriately handled by the moderators.
  • Language: latest translations added - Thanks :-D
  • UI: "Search Utility" popup now auto-focus the text cursor in the input field when the popup is opened.
  • UI: larger file selector.
  • Audio Output: it's now possible to select the desired audio output channel in the game's settings, i.e. which speakers etc. (desktop only)!
  • Home Indicator: home indicator hidden be default on iOS.
  • Immersive Mode: immersive mode by default on Android.
  • Performance Update: cleanup up random map when starting the game was slow (causing ANRs).
  • Grace Period: there is a ~7 second grace period for when someone joins a rated game when no rating points are assessed if the player is eliminated within that period.
  • Clan Games: clan members are placed into the same team if they play a game with random join option.
  • Clan Games: clan members need to join the same team as their clan mates when going into a team game.
  • Clan Games: max. number of clan members for teams games needs to be equal or smaller to the average team size (fairplay).
  • Clan Member (or not): now also shown in friend's list.
  • Clan Member (or not): also showing for teams (e.g. moderators).
  • Clan Member (or not): also showing in search.
  • Teaming Flag: will be ignored & hidden if a player joins a clan. The regular clan rules will apply and the teaming flag will have no effect.
  • Pending Translations (Moderators): original and translated messages can now be copied (via popup menu).
  • Moderation: password resets by moderators are now displayed in the moderator notifications (password is obviously not displayed).
  • Moderation: remark added to disabled accounts, i.e. the cannot login, but the login attempt will still show up in the logs.
  • Maintenance: compiling to Java 8 (on Desktop) using Java 17 (updated obfuscation).
  • Maintenance: i18n-parser updated to 3.0.0 (from 2.1-SNAPSHOT).
  • Maintenance: update for development and test mode functionality (code clarity & customization).
  • Maintenance: getdown deployment speed up by uplading a zipped file (instead of many single files).
  • Maintenance: GeoIP database updated (latest version).
  • Maintenance: improved logging when there is a library linkage problem (e.g. JARs missing or wrong).
  • Maintenance: libGDX backend updated to version 1.12.0 (from 1.11.0).
  • Maintenance: updated LWJGL library from 3.3.2 (from 3.3.1).
  • Maintenance: minimum iOS version now 11.0 (no support for older versions due to missing support by Apple).
  • Maintenance: iOS binaries now all 64bit (32bit support dropped by Apple).
  • Bugfix: hosted troops in yet another host cannot exit (would prevent host from moving).
  • Bugfix: fixing vulnerability for Google Play login. See https://www.cybersecurity-help.cz/vdb/SB2022061720
  • Bugfix: players already in a clan cannot create a new clan (they will need to leave their current clan first).
  • Bugfix: iOS Apps were not running on Mac OS X Silicon (M1, M2 etc.). Search path for libraries updated.
  • Bugfix: also keeping track if failed login attempts via provider, i.e. when no username/password but platform-based login was used (fail after 3 attempts).
  • Bugfix: earlier check making sure banned accounts don't enter matchmaker games (failed too late).
  • Bugfix: improved audio on desktop (should not stop anymore).
  • Bugfix: stereo audio on desktop can now be played on mono output devices.
  • Bugfix: Cron scheduler wasn't working properly during winter-summer time switches.
  • Bugfix: rendering was wrong for hosted units not in the host, i.e. they were rendered mostly black rather than grayscale!
  • Bugfix: making sure "drivers" don't exit a vehicle unless they could theoretically move back inside (blocked location)!
  • Bugfix Crashes: when exiting the application and disposing observers which haven't been registered yet.
  • Bugfix Crashes: when playing old maps which haven't been updated and are missing components ('null').
  • Bugfix Crashes: when looking at unloading info in squad pose of non-movable object.
  • Bugfix Crashes: when no logged-in account could be detected.
  • Bugfix Crashes: when allocating direct ByteBuffer and receiving an out of memory error (now replaced with error image and logging).