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  3. Update 2.19.123 - Bugfix Landmines, Balancing, Victory Table

Update 2.19.123 - Bugfix Landmines, Balancing, Victory Table

  • Engine v.05: fixes multiple bugs as listed below. Default for single player but will take effect later for multiplayer games.
  • Battle Map 05: some bottlenecks removed (minor).
  • Balancing: Jet Fighters & Helicopters about 25% cheaper.
  • Balancing: all landmines can be shot at when under construction!
  • Ratings: new DUEL rating added. Will get rated if you play a duel.
  • Victories: there is now a list of last victories available for regular games as well as official minor & major events (accessible via multiplayer screen).
  • UI: Optimized the dual-column layout (more for the main component).
  • UI: scenario listing update without a popup (directly listed when a map gets selected).
  • UI: scenario filter also filters the actual scenarios.
  • Menu UI: moved the game statistics into the [Modding] section.
  • Moderation: minor streamlining for Admin Terminal.
  • Language: latest translations added - Thanks :-D
  • Bugfix: landmines under constructions (especially nuclear landmines) cannot be triggered and exploded.
  • Bugfix: objects under construction (e.g. landmines), don't have full armor yet and can be destroyed (no integer overflow).
  • Bugfix: properly disabling DEBUG-logging when building the asset binary (for performance).
  • Bugfix: destroying the spy balloon shouldn't have spawn soldiers (also explosion effect reduced).
  • Bugfix: calculation of max. clan players for team games was wrong.
  • Bugfix Crashes: logging of problem about object before it is garbage collected.
  • Bugfix Crashes: when trying to start a game which wasn't fully setup yet.
  • Bugfix Crashes: increased max. memory to 1536MB (from 768MB).