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  3. Update 2.22.137 - Save Games & Restart of LAN Games

Update 2.22.137 - Save Games & Restart of LAN Games

    Engine v.06: Additional functionality for upcoming alien race. Also, fixes multiple bugs as listed below.
    Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player).
    LAN-Games: now automatically saved and can be played again at a later date (via save-file).
    AI Updated: implemented unfolding of barracks/factories and such for upcoming alien race.
    Balancing: jeeps take 5x less damage when hitting trees.
    Modding: some things have changed -> please update your maps & upload them again, thanks!
    Modding: option to only show certain units for specific factions in editor but have them unlimited while playing.
    Modding: option to disable tech reset for certain factions (custom config, e.g. upcoming Aliens).
    Modding: hosted units can be permanently attached to host, with auto-regeneration always enabled.
    Modding: underwater units with limited distance can auto-attack also.
    Modding: option to disable scouting when auto-movement is enabled.
    Graphics: render performance update via improved shader switching (less).
    In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability).
    Language: latest translations added - Thanks :-D
    Maintenance: logging system improved.
    Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system).
    Bugfix: troops only attack what they can damage (e.g. helicopters don't attack landmines anymore).
    Bugfix: improved logging for crashes when starting a game.
    Bugfix: refueling was calculated wrong for large numbers (32bit integer overflow).
    Bugfix: no melee attacks if hosted in building or movable.
    Bugfix: air units would not (auto-)attack troops and structures if they were to close (improper target height given).
    Bugfix: transformation effect timing wasn't always right (too much delayed).
    Bugfix: transforming units moving into proper position when transforming to a structure.
    Bugfix: auto-regeneration on e.g. aircraft carrier wasn't always being triggered (additional checks added).
    Bugfix: stealth bombers should return to host quicker, without circling over target too much.
    Bugfix: last update time for save-game was not properly updated (minor).
    Bugfix: sound FX were not always played if they were shared with other units.
    Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception).