Campaign Chapter 07: for now the final chapter of Agent Johnson's story!
Battle Map 04: added as downloadable map featuring a "Battle Royale" scenario.
Battle Map 02: Random Continental Scenario 2 vs. the AI.
Added Security Robo: security robo added that can shoot bullets.
Added In-Game '66': 66 now with in-game graphic as part "Security Robo" (with his builder head).
Added to Tech Tree: "Weaponized Robots" technology added which allows building of security robos.
Missile Defense: now listed under "Defense" (not "Infrastructure").
Missile Defense: increased firing detection (so they don't miss incoming nukes).
Attack: attack against hosted units removed (for performance).
Commando Robot (+Assault Robot): now rotating to attack target.
Commando Robot: reduced strength of Photon weapons by 50% (balancing).
Barge & Troop Transport Balancing: slightly stronger against torpedoes, so they cannot be destroyed that quickly.
Agent Johnson: has a gun and can shoot now.
Robo Dog: updated graphics and "energy" animation during melee attacks.
Old Table /w Computer: graphics updated.
Mayan Cave: floor graphics for Mayan cave added (in addition to regular cave).
Photon Weapons: animation is more subtle now.
Danger Zone Indicator: there is now an indicator on the map showing when an imminent nuke or orbital attack is expected!
Satellite Attacks: delayed by 4 seconds showing a danger zone indicator on the map.
Research Center: building a research center is now disabled when research is not available in a scenario/mission.
AI: updated to allow "Battle Royale" planning (needs fine-tuning).
AI: Research Center now being built with lower priority.
AI: limiting structures to be built even if they were researched (more focused).
AI: updated to also do larger-scale attacks with more troops (limited to higher level AI).
AI: sniper-type attack added.
Tutorial: the advanced mission tutorial now also explains how to conduct research.
Reload Bar: each unit that shoots nukes now shows a reload bar until we can shoot again.
UI: if we open loot crates and obtain income, it is now written in larger text, to make it clear as to what actually happened.
UI: mini map now showing objects that are being deconstructed.
Sound FX: addition sound FX for Agent Johnson!
Sync. Bugfix: joining a multiplayer game that would then autostart because it became full, would result in the AI being out of sync (the AI did not properly move).
Sound FX: effect added for non-dual turret bullet guns.
Modding: animator for animated images/etc. now directly available in modding editor via "Tool"-menu.
Modding: option to set a trigger condition for a certain research to have been reached.
Modding: editor now allows removing hosted units when editing/viewing a unit (via [Remove] button).
Modding: updated the modding manual in-game to describe the various component parameters that are used when defining a map object.
Formatting: support for monospaced texts integrated (ASCII only). Code tags "{MONO}" which is new, and "{CODE}" which is now working.
Formatting: support for color multiplication inside a text when using {TINT:...|M}.
Disabling AI: rated games require the AI to be enabled in multiplayer games for balancing reasons. If the AI option is disabled, a game needs to be set to non-rated.
Release History: now shown within the game via settings screen under "History".
Release/Latest: the latest release information is now shown if you are running a new version and there is versioning information available.
Announcement Board: moved the announcement link data to a different table, so announcement will appear blank/different until everyone has the latest version.
Announcement for New Releases: the announcements for the latest update are now auto-generated for both the player and moderator walls.
Clan Owners: owners cannot expel or change privileges of other owners.
Clan Owners: owners can now leave the clans if there's another owner on the clan.
Clan Owners: owners cannot leave the clan if there are other players and there is no other owner. They need to designate another owner before leaving.
Clan Owners: owners leaving the clan and being the last members means the clan will get deleted after a confirmation.
Tutorial: popup added to the intro mission, which offers to go directly to the advanced tutorial mission.
Fullscreen Mode: auto-fullscreen mode at startup when run via Steam (unless it's not the first time you run the game).
Sound FX: max. simultaneous sound FX increased to 64 (from 32) to make sure all relevant ones can be played.
Cutscene Music: the music volume for cutscenes can now be adjusted manually.
Settings: option to enable or disabled handicaps by default in newly created games (rather than manually adjusting them every time).
Chat Bans: moderator accounts cannot be banned from the chat by regular players (e.g. that created a game).
Moderator Email: now available via the "Moderators" group profile!
Manual: In-Game FAQ updated to let everyone know that randomly banning players in the chat goes against the fair-play policy amongst other.
Language: font updated with additional glyphs for rendering.
Language: re-formatted instructions for translations, API access, modding and such.
Language: latest translations added - Thanks :-D
Performance: minor performance improvements.
Maintenance: news DB & I/O removed as it isn't used anymore.
Maintenance: improved compression for main font file (about 35% smaller).
Maintenance: WebGL's gdx-teavm updated to 1.0.0-b5 (teavm 0.9.0-dev-4).
Maintenance: WebSockets updated to Draft 6455.
Maintenance: Jetty updated to 9.4.51.
Maintenance: Steam SDK updated to 1.57.
Maintenance: steamworks4j library update to 1.10.0-SNAPSHOT (latest 2023-06-04).
Maintenance: using getAuthTicketForWebApi() for login on Steam.
Maintenance: Droid login functionality upgraded from 20.4.0 to 20.5.0.
Maintenance: Droid AppCompat version updated to 1.6.1 (from 1.2.0).
Maintenance: Google Play Billing library upgraded to 6.0.0 (from 5.0.0).
Maintenance: disabling registration on server during automated lab-tests (e.g. Firebase).
Maintenance: partly updated logging and development mode.
Bugfix: matter amount show if greater than '0' even if map building is disabled (fixed bug in Chapter 02/Mission 01).
Bugfix: the tutorial is now also marked as completed even if not all steps have been completed, as long as the final task was successful.
Bugfix: skipping ahead in advanced tutorial when the aircrafts are loaded into the carrier (to prevent a stuck tutorial mission).
Bugfix: improved handling when a music file is not found (we check for file beforehand).
Bugfix: Popup with who vs. who info at start of game would not always been shown in multiplayer matches (if we were synced too far ahead).
Bugfix: setting a rally point to e.g. a ship, that is/would move out of reach would result in the unit get suck in a factory.
Bugfix: selecting monospaced font keeps the text monospaced (e.g. admin terminal).
Bugfix: platforms without monospaced font would show monospaced text blank (instead of the default font).
Bugfix: Battle Royale objective didn't remove objects in doomed area.
Bugfix: Battle Royale objective declared the wrong player to be the winner.
Bugfix: cutting long country names in statistics (so they don't overflow to next line).
Bugfix: WebSocket connection didn't properly work (wrong wrapper chosen on LIVE-server).
Bugfix: Quick Join games weren't working (due to nested transaction error).
Bugfix: Permissions fix for latest Android SDK version 33 (should now be able to select images).
Bugfix Crashes: when viewing hittable object information and the object was changed.
Bugfix Crashes: trying to move a non-movable object via squad movement.
Bugfix Crashes: re-try starting the application with OpenGL ES 2.0 ANGLE ON or OFF (if the other method fails and the application crashes).
Bugfix Crashes: making sure the game doesn't crash if the game had an old icon-array but new code (array out of index exception).
Bugfix Crashes: game would crash on Droid when the achievements client couldn't be initialized at startup.
Bugfix Crashes: when loading a newer map with an oder version of the game.
Bugfix Crashes: when exiting a multiplayer match and the UI polls the networking the disposed networking interface yet again.
Bugfix Crashes: making sure we don't open the user popup if there is no logged-in user.
Bugfix Crashes: when tournament advancement status could not be determined, i.e. 'null'.
Bugfix Crashes: when the monospaced font could not be loaded (continuing without).
Bugfix Crashes: removed "installscript_osx.vdf" from the Steam binary because it has become obsolete and some stuff was causing problems on Mac OS M1/M2 (symlink)!
Bugfix Crashes: Universal Binaries for Mac OS should now work on both AMD64 and ARM64 (M1, M2) architectures.