1. Retro Commander
  2. News

Retro Commander News

Update 2.24.144 - Self-Destruct for Robots & New Skull Avatar

  • Robot Self-Destruct: all robots can now self-destruct and produce a nuclear explosion.
  • New Avatar "Skull": Skull avatar generator is now available for profile images.
  • Modding: allowing to place e.g. trees closer together (+44% increase).
  • Modding: $TAG replaced by @TAG@. Please replace the string if you do custom modding.
  • Modding: $DEFAULT.INC replaced by @INC@. Please replace the string if you do custom modding.
  • Language: latest translations added - Thanks :-D
  • Maintenance: latest libGDX 1.13.0 release.
  • Maintenance: latest Epic SDK DLLs.
  • Maintenance: limiting to TLSv1.2 (e.g. for Steam).
  • Maintenance: firewall updated to allow sending purchase confirmation and password recovery emails (Sept. 27, 2024).
  • Maintenance: improved log output describing which provider is registered (if any).
  • Maintenance: Droid permission for MEDIA removed (currently not supported anymore).
  • Bugfix: properly calculating resulting rankings in team games when some players resigned & others went AFK.
  • Bugfix: making sure ELO calculations don't end at '1' just after the 1. game (math updated).
  • Bugfix: preventing timeouts when making purchases (e.g. via Stripe).
  • Bugfix: log file parser on server was wrong.
  • Bugfix Crashes: if user is not properly logged in!
  • Bugfix Crashes: for invalid L2R/R2L texts.

Update 2.23.140 - End Game Statistics & AFK Calculations

  • End Game Statistics: also displaying number of troops and structures constructed.
  • End Game Statistics: animated icon indicating victory & loss.
  • Language: latest translations added - Thanks :-D
  • Maintenance: New Droid Billing Version 7.0.0.
  • Maintenance: DEV-mode shows all the scenarios incl. hidden ones (for development).
  • Maintenance: better detection of slavic languages (for translation verifications).
  • Bugfix Crashes: when relevant graphics are missing (renderer). Logged as ERROR.
  • Bugfix Crashes: when selected entity became 'null' (unit name rendering crashed).
  • Bugfix Crashes: when starting a random game and no open scenarios where available.
  • Bugfix: update for end-game calculation properly considering AFK players (they end at the bottom).
  • Bugfix: misc. improvement for AI to be able to handle multiple game-world objects (not limited to the one).

Patch for CH08 Development

Internal updates for CH08 development (not relevant for players).

Update 2.22.138: Bugfix Crashes

Bugfix for crashes (from last release).

Update 2.22.137 - Save Games & Restart of LAN Games

    Engine v.06: Additional functionality for upcoming alien race. Also, fixes multiple bugs as listed below.
    Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player).
    LAN-Games: now automatically saved and can be played again at a later date (via save-file).
    AI Updated: implemented unfolding of barracks/factories and such for upcoming alien race.
    Balancing: jeeps take 5x less damage when hitting trees.
    Modding: some things have changed -> please update your maps & upload them again, thanks!
    Modding: option to only show certain units for specific factions in editor but have them unlimited while playing.
    Modding: option to disable tech reset for certain factions (custom config, e.g. upcoming Aliens).
    Modding: hosted units can be permanently attached to host, with auto-regeneration always enabled.
    Modding: underwater units with limited distance can auto-attack also.
    Modding: option to disable scouting when auto-movement is enabled.
    Graphics: render performance update via improved shader switching (less).
    In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability).
    Language: latest translations added - Thanks :-D
    Maintenance: logging system improved.
    Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system).
    Bugfix: troops only attack what they can damage (e.g. helicopters don't attack landmines anymore).
    Bugfix: improved logging for crashes when starting a game.
    Bugfix: refueling was calculated wrong for large numbers (32bit integer overflow).
    Bugfix: no melee attacks if hosted in building or movable.
    Bugfix: air units would not (auto-)attack troops and structures if they were to close (improper target height given).
    Bugfix: transformation effect timing wasn't always right (too much delayed).
    Bugfix: transforming units moving into proper position when transforming to a structure.
    Bugfix: auto-regeneration on e.g. aircraft carrier wasn't always being triggered (additional checks added).
    Bugfix: stealth bombers should return to host quicker, without circling over target too much.
    Bugfix: last update time for save-game was not properly updated (minor).
    Bugfix: sound FX were not always played if they were shared with other units.
    Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception).