Patch 0.15.6 Hotfix Update
[p]Hello bosses! There’s a new update available on Steam. We’re focused right now on stability and bugs, so most of these changes will not affect the actual gameplay - but we have gotten your first round of feedback on the current state of the game and we have some great ideas to improve things. Some of the upcoming changes (not in this patch, but future versions) will address many of the core issues. Here’s a shortlist of what we’re looking at:[/p][p]
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[/p][p]And much much more! If you have feedback, do let us know - we check everywhere, including Discord, Reddit, and the Steam Forums.[/p][hr][/hr][p][/p][h2]Balance Changes[/h2][p]
[/p][p]Motivational Poster[/p]
[/p][p]Supercharged[/p]
[/p][p]Metronome[/p]
[/p][p]Slot Machine[/p]
[/p][p]Briefcase[/p]
[/p][p]Poker Set[/p]
[/p][p]Coffee Machine[/p]
[/p][p]Pool Table[/p]
[/p][p]Briefcase[/p]
[/p][h2]General [/h2][p]Level Experience[/p]
[/p][p]Idle Buff[/p]
[/p][h2]Bugfixes[/h2]
[/p][h2]Visual[/h2]
[/p]
- [p]Slowing down progression so the game is less chaotic[/p]
- [p]More information and visibility to players for better understanding of output[/p]
- [p]A completely reworked output calculation formula to standardize facilities and effects[/p]
- [p]Audio rework[/p]
- [p]Full balance pass for all facilities[/p]
- [p]Complete revamp to the Forge and upgrading experience[/p]
- [p]Further polish and improvement of the Planetarium[/p]
- [p]Rework to the spell system to make casting more accessible[/p]
[/p][p]And much much more! If you have feedback, do let us know - we check everywhere, including Discord, Reddit, and the Steam Forums.[/p][hr][/hr][p][/p][h2]Balance Changes[/h2][p]
[/p][p]Motivational Poster[/p]
- [p]Buff no longer stacks[/p]
- [p]Buff reduced to 20% output[/p]
[/p][p]Supercharged[/p]
- [p]Now capped to 1 max stack[/p]
[/p][p]Metronome[/p]
- [p]Reduced rank scaling expeditiously[/p]
[/p][p]Slot Machine[/p]
- [p]Removed from item pool, and is now only accessible via the story[/p]
[/p][p]Briefcase[/p]
- [p]Removed from item pool, and is now only accessible via the story[/p]
[/p][p]Poker Set[/p]
- [p]Max rank increased to 5[/p][p] [/p]
- [p]Max rank reduced to 3[/p]
[/p][p]Coffee Machine[/p]
- [p]Influence pattern changed from cross to single. NOTE - Coffee Machine is now very similar to Subwoofers. We will be adding a new pattern in the future to make the Coffee Machine more differentiated, but 4 separate multifires was a bit overkill.[/p]
[/p][p]Pool Table[/p]
- [p]Rank scaling reduced to 3[/p]
[/p][p]Briefcase[/p]
- [p]Cooldown increased to 8 from 4[/p]
[/p][h2]General [/h2][p]Level Experience[/p]
- [p]Added level data from levels 100 to 1000. Level progression is now based on several different curves, and the max credits top out at 1 Vigintillion. We haven’t actually reached this ourselves yet, and we think the current variable setup probably can’t handle it, but we added this for now in case players want to keep their game open beyond Level 100.[/p]
[/p][p]Idle Buff[/p]
- [p]Unlock is possible even if the player selects Annie’s decision early game[/p]
[/p][h2]Bugfixes[/h2]
- [p]Fixed issue with menu sometimes hiding itself[/p]
- [p]Fixed issue with Hunter Coin Hunter mission not being completable[/p]
- [p]Fixed soft lock with progression causing players to no longer receive calls. This issue may still persist, let us know if you encounter it![/p]
- [p]Fixed issue with Magic Caster mission[/p]
- [p]Fixed planetarium initialization issue when loading a save[/p]
- [p]Fixed issue with Build Mode talent[/p]
- [p]Resolved auto advance skipping choices in the story[/p]
- [p]Fixed issue with coins not spawning during player onboarding[/p]
- [p]Fixed issue with any credit gains granting instant levels[/p]
- [p]Fixed issue with Pool Table crashing[/p]
- [p]Fixed issue with haste stacking on itself[/p]
- [p]Fixed crash with Swiss Army Knife and Fancy Couch[/p]
- [p]Fixed crash with Watch Collection interaction[/p]
- [p]Fixed text display issue with Subwoofer[/p]
- [p]Fixed save data not fully resetting on wipe[/p]
- [p]Fixed issue with scratch ticket counter not displaying proper chances[/p]
[/p][h2]Visual[/h2]
- [p]Personal Chef now has a visual cue when he activates.[/p]
- [p]Updated Level Up animation for clarity[/p]
- [p]Improved feedback speed on menu UX[/p]