February 26 Patch Notes
[p]Hello bosses! There’s a new update available on Steam. We’ve reworked the missions (tracks visuals etc.). As part of this, players loading in current saves will have their missions removed. To compensate, we will be giving you all a new mission in-game that should get you back up to speed once claimed. We stronglyrecommend starting a new save in order to get early mission rewards (new cap bonus increases, etc), but existing saves will generally remain playable.[/p]
General
- [p]We've performed heavy game optimizations to various systems in the game. Players should expect vastly reduced resource consumption during play as well as a marked increase to FPS and smoothness. If you still have choppy frames, lag, or otherwise, do let us know! This is an ongoing initiative and we will make further improvements in the future.[/p]
- [p]Rarity has been reworked. Facilities with less than 5 upgradeable tiers now reflect a higher base rarity.[/p]
- [p]Updated Glossary[/p]
- [p]Players now have a chance of upgrading facilities when they roll new ones[/p]
- [p]Players now have a hidden Luck stat that affects various things in the game[/p]
- [p]There is now a new cap for both Studio Power and Link Bonus. This cap can be increased over time by completing missions, unlocking them via rewards, and other methods.[/p]
- [p]Players can now mute the game while it is in the background.[/p]
- [p]Spellpower has also been capped early game, and can be increased back to its maximum limit of 10 via various methods.[/p]
- [p]Selecting between Annie and May's choices in scenes 5 and 15 will now guarantee a pack of their type on the next pack unlock[/p]
Content
- [p]The true ending is now available. Players will need to meet specific hidden requirements in order to unlock the path to the true ending. We recommend checking your Report Card if you need a hint.[/p]
- [p]Both Annie and May's good endings are now also tied to specific hidden requirements.[/p]
- [p]A new set of ~100 generalized power up cards have been added to the game. These are alternative options to facilities and can help players hone in on a particular build as they play through the game.[/p]
- [p]Day/Night Cycle and its associated effects and requirements have now been implemented.[/p]
- [p]Spellbook Judgment Day has been added to the Planetarium and can now be unlocked with SP.[/p]
- [p]Facilities can now scale beyond Legendary, based on several hidden factors.[/p]
- [p]A new set of ~100 missions have been added to the game. Completing many of these will increase the player's studio power, and help further progression at later stages in the game.[/p]
Balance Changes
- [p]Streamer base Crit Rate up from 10% to 35%[/p]
- [p]Bank Vault received a slight rework:[/p]
- [p]May's Laptop Cooldown increased from 0 to 30s[/p]
- [p]Talents in the Planetarium have been rebalanced. Supply Drops now cap at 4 SP, down from 10. Most other talents have been reduced in SP cost[/p]
- [p]Pool Table has been reworked:[/p]
- [p]Clover has gained Rank scaling and has been slightly reworked:[/p]
- [p]Tricks and Tools is now delayed in the player pack unlock flow for smoother progression.[/p]
Audio
- [p]New sound effects for item upgrades, forge interaction, and more.[/p]
- [p]Starlight Greatsword has been reworked:[/p]
Visual
- [p]Mission Panel and associated mission view has been updated[/p]
- [p]Current spellpower visual has been updated for better clarity[/p]
- [p]New animations have been added in various areas[/p]
Bugfixes
- [p]Fixed issue with Fancy Couch not applying rank updates[/p]
- [p]Fixed issue with Dartboard output[/p]
- [p]Fixed scaling and description of Mini-Fridge[/p]
- [p]Aquarium now works with Red Skull[/p]
- [p]Fixed issue with Red Skull Buff not clearing when upgrading[/p]
- [p]Removed Magic Caster quest in favor of spellcasting mission track[/p]
- [p]Fixed issue with Psychologist not seeing certain facilities[/p]
- [p]Fixed issue with Astrolabe stacking[/p]
- [p]3D Printer and Swiss Army Knife now add their influenced facility to the item pool when under their influence[/p]
- [p]Fixed display issue with Roulette[/p]
- [p]Fixed bug with multiple project managers[/p]
Known Issues
- [p]In some cases, saved games are incompatible depending on savedata. If you load an old save and cannot access UI panels, you will unfortunately have to restart with a new save. We apologize for the inconvenience![/p]