January 14 Patch Notes
[p]Hello bosses! There’s a new update available on Steam.[/p][p][/p][p]As a quick primer, this is not a content patch, but a polish pass. We’ve made various changes to make the experience smoother overall, but have no changes this time around to base game content. We felt the looks and game feel were lagging behind quite a bit, so we spent a patch cycle shoring a few systems up. We will continue to make polish changes, so expect more of this in lighter doses each patch. Nonetheless, balance and fun remains a top focus - for the next patch, we will be focusing on bugfixing, facility redesigns, and further balance passes to continue improving the game.[/p][p][/p][p]An additional note on Steam Deck - we have everything necessary to run the game natively on SD now, but are waiting for a final dependency to be resolved by one of our technology partners. We hope to ship this as soon as possible and get Steam Deck support for players![/p]
Visual
[p][/p]- [p]Updated background for improved look and feel.[/p]
- [p]Reduced chance of rain. Keep your umbrellas at home.[/p]
- [p]Moved facility themes to the center of the details panel where pack icons used to be. We may revert this change but we’d like to try this layout for now.[/p]
Audio
- [p]Added over 300 new sounds for facilities. This is our first pass, so audio levels may be somewhat unbalanced. Do let us know your thoughts![/p]
Balance Changes
[p][/p]- [p]Summon Skeletons now gives 30s/2m/5m worth of CPS on cast.[/p]
- [p]Fancy Couch Influence pattern changed to UP.[/p]
- [p]Swiss Army Knife influence range reduced from 2 to 1[/p]
- [p]Gaming chair cooldown reduction changed to RANK*.5 from RANK*1[/p]
- [p]Game Director rank scaling reduced from RANK/2 to RANK/4[/p]
- [p]Windmill cooldown increased from 8 to 11[/p]
- [p]Windmill charge increased from RANK*.5 to RANK*.5+.5[/p]
- [p]Grandfather clock cooldown reduced from 100 to 80[/p]
- [p]Psychologist max ranks up from 3 to 5, rank scaling reduced from RANK*1 to RANK/2[/p]
- [p]Gym rat output scaling up from RANK*10 to RANK*30[/p]
- [p]Dartboard scaling up from RANK*10 to RANK*50[/p]
- [p]Ninja stars scaling up from RANK*5 to RANK*35[/p]
- [p]Critkeeper cooldown down from 1 hour to 10 minutes[/p]
- [p]Fidget Spinner rank scaling increased from RANK*2 to RANK*4[/p]
- [p]Revolver Crit Rate up from 0% to 35%[/p]
- [p]1812 Cannon output up from 300 to 3000[/p]
- [p]Blue Elixir Cooldown increased from 20 to 240[/p]
- [p]Red Skull buff increased from RANK*3 to RANK*4[/p]
- [p]Antique Tea Set max ranks increased to 5, scaling down from RANK*3 to RANK*2[/p]
- [p]Cocktail Waitress rank scaling changed from RANK*10 to RANK*5[/p]
- [p]Padlock scaling up from 2+RANK*2 to RANK*30[/p]
Bugfixes
- [p]Players should now be able to cast Summon Skeletons with 10 mana again[/p]
- [p]Fixed issue with some lines being misattributed to May during some scenes[/p]
Known Issues
- [p]Many! We currently have ~40 bugs and issues in our tracker ready for fixes. We will be focused on addressing many of these for the next patch.[/p]