1. Pay 2 Win: The World is Mine
  2. News
  3. January 28 Patch Notes

January 28 Patch Notes

[p]Hello bosses! There’s a new update available on Steam. This is our second foundational patch, and reworks many systems, progressions, flows, and facilities. This is a significant change to both the moment to moment gameplay as well as the overall pacing that places more emphasis on missions and pulling off interesting or unique combos. While there is no specific new feature, the sum of the reworks has significantly changed many elements of the game.[/p][p]In particular, we focused heavily this patch on Annie’s facilities, playstyle, options, and combinations, reworking the spell system, mana regeneration, and related elements. In a future update we hope to do the same with May’s facilities, though we feel she is already in a strong place (May players fret not however - you will still find many updates to her facilities in this patch!)[/p][p]We hope you enjoy.[/p][p][/p]
BUGFIXES
  • [p]Planetarium talents no longer carry between saves[/p]
  • [p]Several issues fixed with Fancy Couch not raising rarity properly[/p]
  • [p]Correct tier art now showing in planetarium for spells[/p]
  • [p]Holding S key while outside of stories no longer skips instantly on story load[/p]
  • [p]Laminator no longer adds 99 rarity[/p]
  • [p]Yellow Sign buff is no longer stackable[/p]
  • [p]Omamori now properly absorbing Debuffs[/p]
  • [p]Swiss Army Knife Limit increase now working properly[/p]
  • [p]Fixed Calculator's base output[/p]
  • [p]Increment tag now working visually[/p]
  • [p]Fixed issue with double stacking the Bathtub debuff[/p]
  • [p]Scratch ticket now benefits from standard facilities when affected by Pool Table[/p]
  • [p]Fixed missions not being clickable sometimes[/p]
  • [p]Cocktail Waitress now only affects facilities that can be bet, spun, or rolled.[/p]
  • [p]Fixed buffs sometimes not placing themselves into the first available slot[/p]
  • [p]Fixed issue with Game Console and Omamori not working together[/p]
  • [p]Finance Chart now works properly with facilities and spells while Idle is active[/p]
  • [p]Fixed display issue where rain is on top of the forge and planetarium[/p]
  • [p]Fixed issue with the game forgetting Annie and May's names if the player has skip story on[/p]
  • [p]Fixed issue with output multipliers sometimes drifting between saves[/p]
  • [p]Fixed visual issue with rarity seemingly resetting on load[/p]
  • [p]Double Motivational Poster now works in Yellow Sign builds[/p]
  • [p]Personal Chef now stacks in Yellow Sign builds[/p]
  • [p]Night Shift no longer stacks beyond 1[/p]
  • [p]Fixed issue with watercooler not tracking its applications properly[/p]
  • [p]Fixed issue with Crit Rate display[/p]
  • [p]Fixed display issue with Fax Machine description[/p]
  • [p]Fixed issue with double watercoolers slowing game speed beyond 1[/p]
  • [p]Fixed issue with night shift and idle giving incorrect output depending on application time[/p]
  • [p]Fixed make a link mission[/p]
  • [p]Tier art now correctly showing in the Grimoire[/p]
  • [p]Fixed issue with watercooler not resetting its Moisturized applications[/p]
  • [p]Links now count properly during game pauses[/p]
  • [p]Improved menu responsiveness[/p]
  • [p]Fixed visual stickyness on tooltips when exiting too quickly to main menu[/p]
[p][/p]
AUDIO
  • [p]New Sounds added[/p]
[p]Note - We are aware of audio imbalance issues and will be performing a balance pass on audio in a future update.[/p][p][/p]
GENERAL
  • [p]Game options are now local to each save rather than global[/p]
  • [p]Updated pack tutorial[/p]
  • [p]Early game progression has been significantly retuned[/p]
  • [p]Item descriptions have improved scaling[/p]
  • [p]Forge now unlocks earlier in progression[/p]
  • [p]Mana bar now has a tooltip showing mana regen and other useful information[/p]
  • [p]Debuffs now have a max stack of 1[/p]
  • [p]Buffs are now tracked separately and have their own timers when stacked[/p]
  • [p]Changed wording in various areas for clarity[/p]
  • [p]Trackers added to various facilities[/p]
  • [p]Haste now stacks additively and Haste effects now increase the duration of remaining Haste when applied.[/p]
[p]Note: This should make haste stacking a pretty good strategy, previous applications of Haste were just overwriting each other - with the new mechanism, you should be able to "build" Haste on various facilities to get them in a semi-permanent Hasted state, which we think opens up some new strategies.[/p][p]content[/p]
  • [p]New Facility - 3D Printer: Increase the Limit of all Influenced Facilies by @.[/p]
[p]Note: As part of our facility redesign pass, multiple copies of facilities should be overall more balanced and work well together, so we feel good about turning this facility on. It's likely there are still some outliers, so do let us know if you find any gamebreaking combos![/p]
  • [p]Several early missions removed in favor of a reworked progression track[/p]
[p][/p]
FACILITY REDESIGNS
[p]The following Facilities have been redesigned or reworked.[/p]
  • [p]Black Cat[/p]
  • [p]Aquarium[/p]
  • [p]Overworked Artist[/p]
  • [p]Guard Dog[/p]
  • [p]ATM[/p]
  • [p]Moody Candles[/p]
  • [p]Bodyguard[/p]
  • [p]Pentacle[/p]
  • [p]Coffee Machine[/p]
  • [p]Magic Wand[/p]
  • [p]Robot Assistant[/p]
  • [p]Sorting Hat[/p]
  • [p]Pool Table[/p]
  • [p]Dreamcatcher[/p]
  • [p]Tarot Deck[/p]
  • [p]Streamer[/p]
  • [p]Mini-Fridge[/p]
  • [p]Bubble Pipe[/p]
  • [p]Cocktail Waitress[/p]
  • [p]Sales Associate[/p]
  • [p]Project Manager[/p]
  • [p]Gachapon[/p]
  • [p]The Printer[/p]
  • [p]Pizza Box[/p]
  • [p]Idea Guy[/p]
  • [p]Coin Flipper[/p]
  • [p]Philosopher's Stone[/p]
  • [p]Ninja Stars[/p]
  • [p]Magic Lotus[/p]
  • [p]Calendar[/p]
  • [p]Astrolabe[/p]
  • [p]Loaded Dice[/p]
  • [p]Metronome[/p]
  • [p]Cooling Fans[/p]
[p]Note - Some facilities now mention Day and Night as requirements or modulators. These descriptions are in preparation for an upcoming patch that will include a Day/Night mechanic.[/p][p][/p]
GRIMOIRE
  • [p]Spells have been reworked.[/p]
  • [p]Mana regen increased[/p]
[p][/p]
BALANCE
  • [p]Calculator now increments every 4 seconds, up from 1[/p]
  • [p]Idle buff now has a max stack of 1[/p]
  • [p]Scratch ticket reduced from 24 hours CPS cap to 1 hour CPS[/p]
[p]Note: Scratch ticket is one of the last facilities left in the game that scales off of your current credits. There is still potential to break progression with this mechanic so we are watching very closely[/p]
  • [p]Red Skull now redesigned to give increasing stacks of its buff, with each granting an 8% output bonus[/p]
  • [p]Golden Chains now increases rarity by 1, down from 2.[/p]
  • [p]Upgrade costs now scale globally[/p]
  • [p]Internet Router can no longer affect itself[/p]
  • [p]Subwoofer can now no longer have its Influence increased[/p]
  • [p]Windmill can no longer affect the same facility twice within an 8 second internal cooldown.[/p]
  • [p]Power Generator now capped to 10s Charge.[/p]
  • [p]Printer cooldown up from 5s to 7s[/p]
[p][/p]
VISUAL
  • [p]Updated credit gain effect[/p]
  • [p]Moved mana bar to bottom of the game view[/p]
  • [p]Updated Spell tooltips[/p]
  • [p]Updated Annie intro art[/p]
  • [p]Updated Annie and May pixel art[/p]
  • [p]Cooldowns now update dynamically in facility details[/p]
  • [p]Implemented new mission toasts on completion[/p]
  • [p]New visual for building new spaces[/p]
  • [p]Further improved visual clarity on The Printer[/p]
[p][/p]
KNOWN ISSUES
  • [p]Enchanted Key does not give proper mutlifires based on rank[/p]
  • [p]Saving and loading while missions are completed does not reload them in the completed state[/p]
  • [p]Psychologist sometimes becomes blind[/p]
  • [p]Upgrading Red Skull makes its buff sticky[/p]