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February 26 Patch Notes

[p]Hello bosses! There’s a new update available on Steam. We’ve reworked the missions (tracks visuals etc.). As part of this, players loading in current saves will have their missions removed. To compensate, we will be giving you all a new mission in-game that should get you back up to speed once claimed. We stronglyrecommend starting a new save in order to get early mission rewards (new cap bonus increases, etc), but existing saves will generally remain playable.[/p]
General
  • [p]We've performed heavy game optimizations to various systems in the game. Players should expect vastly reduced resource consumption during play as well as a marked increase to FPS and smoothness. If you still have choppy frames, lag, or otherwise, do let us know! This is an ongoing initiative and we will make further improvements in the future.[/p]
  • [p]Rarity has been reworked. Facilities with less than 5 upgradeable tiers now reflect a higher base rarity.[/p]
  • [p]Updated Glossary[/p]
  • [p]Players now have a chance of upgrading facilities when they roll new ones[/p]
  • [p]Players now have a hidden Luck stat that affects various things in the game[/p]
  • [p]There is now a new cap for both Studio Power and Link Bonus. This cap can be increased over time by completing missions, unlocking them via rewards, and other methods.[/p]
  • [p]Players can now mute the game while it is in the background.[/p]
  • [p]Spellpower has also been capped early game, and can be increased back to its maximum limit of 10 via various methods.[/p]
  • [p]Selecting between Annie and May's choices in scenes 5 and 15 will now guarantee a pack of their type on the next pack unlock[/p]
[p]Note - The game has changed significantly in the past months, and there is now a large amount of new or different information that players need to familiarize themselves with as they progress through the game. Our next update will feature new tutorialization and improved onboarding to help explain many of the concepts in the game. In the meantime, we recommend checking your Glossary for updated information. Thank you![/p]
Content
  • [p]The true ending is now available. Players will need to meet specific hidden requirements in order to unlock the path to the true ending. We recommend checking your Report Card if you need a hint.[/p]
  • [p]Both Annie and May's good endings are now also tied to specific hidden requirements.[/p]
  • [p]A new set of ~100 generalized power up cards have been added to the game. These are alternative options to facilities and can help players hone in on a particular build as they play through the game.[/p]
  • [p]Day/Night Cycle and its associated effects and requirements have now been implemented.[/p]
  • [p]Spellbook Judgment Day has been added to the Planetarium and can now be unlocked with SP.[/p]
  • [p]Facilities can now scale beyond Legendary, based on several hidden factors.[/p]
  • [p]A new set of ~100 missions have been added to the game. Completing many of these will increase the player's studio power, and help further progression at later stages in the game.[/p]
Balance Changes
  • [p]Streamer base Crit Rate up from 10% to 35%[/p]
  • [p]Bank Vault received a slight rework:[/p]
[p]Gain 1 Credit. When this Triggers, Increment Output by 5 + RANK for every active May Facility. This increment can not be reset.[/p]
  • [p]May's Laptop Cooldown increased from 0 to 30s[/p]
  • [p]Talents in the Planetarium have been rebalanced. Supply Drops now cap at 4 SP, down from 10. Most other talents have been reduced in SP cost[/p]
[p]Note: We are watching how the Planetarium interacts with the new mission rewards, as the two systems are relatively interlinked. We will continue to tune down talent costs if necessary, though this should be a big first step toward more affordable talent choices in the mid to late game. We would love feedback on the current numbers and the overall feel.[/p]
  • [p]Pool Table has been reworked:[/p]
[p]Press to Activate: If Day, Standard Facilities in Influence become May Facilities. If Night, Standard Facilities in Influence become Annie Facilities. Gain RANK Credits when an Annie or May Facility Triggers.[/p]
  • [p]Clover has gained Rank scaling and has been slightly reworked:[/p]
[p]On Trigger, Gain 7 Credits and 1 stack of Starlight for RANK seconds.[/p][p]Whenever another Facility Triggers for an odd number of Credits, Gain one stack of Starlight for RANK seconds[/p]
  • [p]Tricks and Tools is now delayed in the player pack unlock flow for smoother progression.[/p]
Audio
  • [p]New sound effects for item upgrades, forge interaction, and more.[/p]
  • [p]Starlight Greatsword has been reworked:[/p]
[p]Press to Activate: Swing the sword to remove all Debuffs. Gain 1 stack of Great Starlight for each Debuff removed this way for 30 seconds.[/p][p]If it is Night, this becomes 300 seconds instead.[/p][p]Note: We mentioned an audio balancing pass would be coming, and is now on schedule for the following patch. Expect smoother audio levels soon![/p]
Visual
  • [p]Mission Panel and associated mission view has been updated[/p]
[p]Note - This is an ongoing update, as the mission panel is so crucial to progression. At present rank labels and a few other visual kinks are in the mission panel, we expect to resolve these by next patch.[/p]
  • [p]Current spellpower visual has been updated for better clarity[/p]
  • [p]New animations have been added in various areas[/p]
Bugfixes
  • [p]Fixed issue with Fancy Couch not applying rank updates[/p]
  • [p]Fixed issue with Dartboard output[/p]
  • [p]Fixed scaling and description of Mini-Fridge[/p]
  • [p]Aquarium now works with Red Skull[/p]
  • [p]Fixed issue with Red Skull Buff not clearing when upgrading[/p]
  • [p]Removed Magic Caster quest in favor of spellcasting mission track[/p]
  • [p]Fixed issue with Psychologist not seeing certain facilities[/p]
  • [p]Fixed issue with Astrolabe stacking[/p]
  • [p]3D Printer and Swiss Army Knife now add their influenced facility to the item pool when under their influence[/p]
  • [p]Fixed display issue with Roulette[/p]
  • [p]Fixed bug with multiple project managers[/p]
Known Issues
  • [p]In some cases, saved games are incompatible depending on savedata. If you load an old save and cannot access UI panels, you will unfortunately have to restart with a new save. We apologize for the inconvenience![/p]