1. Pay 2 Win: The World is Mine
  2. News

Pay 2 Win: The World is Mine News

Patch 0.15.6 Hotfix Update

[p]Hello bosses! There’s a new update available on Steam. We’re focused right now on stability and bugs, so most of these changes will not affect the actual gameplay - but we have gotten your first round of feedback on the current state of the game and we have some great ideas to improve things. Some of the upcoming changes (not in this patch, but future versions) will address many of the core issues. Here’s a shortlist of what we’re looking at:[/p][p]
[/p]
  • [p]Slowing down progression so the game is less chaotic[/p]
  • [p]More information and visibility to players for better understanding of output[/p]
  • [p]A completely reworked output calculation formula to standardize facilities and effects[/p]
  • [p]Audio rework[/p]
  • [p]Full balance pass for all facilities[/p]
  • [p]Complete revamp to the Forge and upgrading experience[/p]
  • [p]Further polish and improvement of the Planetarium[/p]
  • [p]Rework to the spell system to make casting more accessible[/p]
[p]
[/p][p]And much much more! If you have feedback, do let us know - we check everywhere, including Discord, Reddit, and the Steam Forums.[/p][hr][/hr][p][/p][h2]Balance Changes[/h2][p]
[/p][p]Motivational Poster[/p]
  • [p]Buff no longer stacks[/p]
  • [p]Buff reduced to 20% output[/p]
[p]
[/p][p]Supercharged[/p]
  • [p]Now capped to 1 max stack[/p]
[p]
[/p][p]Metronome[/p]
  • [p]Reduced rank scaling expeditiously[/p]
[p]
[/p][p]Slot Machine[/p]
  • [p]Removed from item pool, and is now only accessible via the story[/p]
[p]
[/p][p]Briefcase[/p]
  • [p]Removed from item pool, and is now only accessible via the story[/p]
[p]
[/p][p]Poker Set[/p]
  • [p]Max rank increased to 5[/p][p] [/p]
[p]Psychologist[/p]
  • [p]Max rank reduced to 3[/p]
[p]
[/p][p]Coffee Machine[/p]
  • [p]Influence pattern changed from cross to single. NOTE - Coffee Machine is now very similar to Subwoofers. We will be adding a new pattern in the future to make the Coffee Machine more differentiated, but 4 separate multifires was a bit overkill.[/p]
[p]
[/p][p]Pool Table[/p]
  • [p]Rank scaling reduced to 3[/p]
[p]
[/p][p]Briefcase[/p]
  • [p]Cooldown increased to 8 from 4[/p]
[p]
[/p][h2]General [/h2][p]Level Experience[/p]
  • [p]Added level data from levels 100 to 1000. Level progression is now based on several different curves, and the max credits top out at 1 Vigintillion. We haven’t actually reached this ourselves yet, and we think the current variable setup probably can’t handle it, but we added this for now in case players want to keep their game open beyond Level 100.[/p]
[p]
[/p][p]Idle Buff[/p]
  • [p]Unlock is possible even if the player selects Annie’s decision early game[/p]
[p]
[/p][h2]Bugfixes[/h2]
  • [p]Fixed issue with menu sometimes hiding itself[/p]
  • [p]Fixed issue with Hunter Coin Hunter mission not being completable[/p]
  • [p]Fixed soft lock with progression causing players to no longer receive calls. This issue may still persist, let us know if you encounter it![/p]
  • [p]Fixed issue with Magic Caster mission[/p]
  • [p]Fixed planetarium initialization issue when loading a save[/p]
  • [p]Fixed issue with Build Mode talent[/p]
  • [p]Resolved auto advance skipping choices in the story[/p]
  • [p]Fixed issue with coins not spawning during player onboarding[/p]
  • [p]Fixed issue with any credit gains granting instant levels[/p]
  • [p]Fixed issue with Pool Table crashing[/p]
  • [p]Fixed issue with haste stacking on itself[/p]
  • [p]Fixed crash with Swiss Army Knife and Fancy Couch[/p]
  • [p]Fixed crash with Watch Collection interaction[/p]
  • [p]Fixed text display issue with Subwoofer[/p]
  • [p]Fixed save data not fully resetting on wipe[/p]
  • [p]Fixed issue with scratch ticket counter not displaying proper chances[/p]
[p]
[/p][h2]Visual[/h2]
  • [p]Personal Chef now has a visual cue when he activates.[/p]
  • [p]Updated Level Up animation for clarity[/p]
  • [p]Improved feedback speed on menu UX[/p]
[p] [/p][h2]Known Issues[/h2][p]Too many to list! We will be continually releasing hotfixes and patches as we stabilize the game further and make the experience more enjoyable.[/p]

PAY 2 WIN: Early Access Available Now!

[p]Hello bosses![/p][p][/p][p]It is with great pleasure that we welcome you to the PAY 2 WIN: The World is Mine Early Access launch![/p][p][/p][h2]The Game[/h2][p][/p][p]PAY 2 WIN is a story-driven genre blend incremental game, featuring elements of roguelike deckbuilding, idle mechanics, visual novels, and resource management. In the game you play as the new boss - recently hired by the megacorporation Mindwave Limited in order to do one thing and one thing only; tackle the games industry and make as MUCH money as POSSIBLE! How you achieve this is up to you - will you go down the path of soulful studio fun with quirky mechanics and abilities, or maximize your profits with efficient selections and choices? Whatever happens, you'll need resources. Lots of them.[/p][p][/p][h2]Early Access Launch[/h2][p][/p][p]The Early Access launch is an exciting time for us - as we look to add additional features, content, and more for players to enjoy. Systems are in flux at this stage of development, so note that balance needs tuning, progression might be jumpy at times, and you will certainly find bugs![/p][p][/p][p]We're committed to a fast release cycle and will deliver weekly bugfixes, along with balance changes and QoL updates to the game while we work on the next core features and large upgrades to the current game.[/p][p][/p][h2]Where you can help[/h2][p][/p][p]With over 100 items, dozens of interacting buffs, debuffs, and mechanics, and a powerful spellbook, we need your help with player feedback, comments, critiques, and more! We have dedicated channels in Discord for posting things like comments and feedback, but we will also be interacting with you on the Steam forums and our Reddit community.[/p][p][/p][p]We hope you enjoy the Early Access launch and look forward to your thoughts on the game![/p][p][/p][p][/p]

0.8.16.2 Bugfix Patch Notes

[p]Hello bosses![/p][p][/p][p]We've just rolled out a small patch update. This is another minimal patch as we are focused on implementing the full version of the game for release. Onwards to 1.0![/p][p]Changelist[/p]
  • [p]14 character limit for saves[/p]
  • [p]Pause can now be toggled by pressing the spacebar.[/p]
  • [p]Fixed issue with first mission completion reducing credits[/p]
  • [p]Fixed issue with purchasing excavators when the player no longer needs them[/p]
  • [p]Small clarity fix for Link Bonus[/p]
  • [p]Fixed incoming call functionality when the player declines several times[/p]
[p][/p]

0.8.14 Bugfix Patch Notes

[p]Hello bosses![/p][p][/p][p]We've just rolled out a patch update that addresses some small bugs and adds a few things. [/p][p][/p][p]Changelist[/p]
  • [p]You can now hover over a facility and see its area of effect[/p]
  • [p]Facilities can now be hotswapped with each other by dragging and dropping one on top of another.[/p]
  • [p]Six new tracks have been added to the music playlist[/p]
  • [p]Get 2000 triggers mission bug fixed[/p]
  • [p]Layout Size flipped back to expected values in details view[/p]
  • [p]Fixed interaction with Grandfather Clock and Overworked Artist[/p]
  • [p]Rank-down effect visual bug with Fancy Couch resolved[/p]
  • [p]Various other bugfixes[/p]
[p][/p][p][/p]

Developer Livestream 3

[p]Watch the developers livestream the game.[/p][p][/p]
DOWNLOAD THE DEMO (AVAILABLE NOW!):
[p][/p][p][dynamiclink][/dynamiclink][/p]