Fight of the Living Dead | Update
[p]Thanks everyone for all your kind words on the Fight of the Living Dead update! We've loved seeing all your excitement![/p][p][/p][p]Before you get back into the ring to fight even more undead hordes we've got some quick fixes out now:[/p]
- [p]Fixed player being able to bypass Blood Door trigger[/p]
- [p]Fixed middle fingers staying turned on while Iron Fists are active[/p]
- [p]Bone collecting objective appears on the scroll sooner[/p]
- [p]Caestus feel improved by adding weight and reducing artificial force[/p]
- [p]Fixed unearned weapons sometimes appearing in the armory[/p]
- [p]Misc localization fixes[/p]
- [p]Caestus now scales along with player[/p]
- [p]Caestus can now be used to salute[/p]
- [p]Both Rokibe can be resurrected at the start of the new level[/p]
- [p]Pointy end of Crossbow now faces enemy during throw assist[/p]
- [p]Pointy end of Bolt now faces enemy during throw assist[/p]
- [p]Player cannot hold crossbow pump unless also holding main handle[/p]
- [p]Further increased crossbow pump's grabbable area to reduce missed grabs[/p]
- [p]Player can no longer walk out of bounds in armory side area[/p]
- [p]Skeletons can't be dazed and now turn evil if middle-fingered[/p]