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GORN 2 News

Shanksgiving Update Out Now!

[p]Happy Shanksgiving 🗡️[/p][p][/p][p]Carve your way through foul fowl in GORN 2's timed-exclusive game-mode, Turkey Hunt. With no health regeneration, death has come home to roost this holiday 💀[/p][p][/p][p]Unlock the Turkey Hunt gun in GORN 2's Shanksgiving update for a limited time 🔓[/p][p]Once it's gone, it's gone... 👀[/p][p][/p][p]New Content[/p]
  • [p]Turkey Hunt game mode[/p]
  • [p]Turkey Cutlery weapons[/p]
  • [p]Pistol weapon[/p]
[p]Improvements[/p]
  • [p]Made minimum turn speed 0 for players with stick drift[/p]
  • [p]Added punching chickens to Custom[/p]
  • [p]Reduced chicken spawn rate in Custom[/p]
  • [p]Added tooltips to load screen[/p]
  • [p]Made Rokibe hearts edible[/p]
[p]Fixes[/p]
  • [p]Don't ever show "Kill to survive" message in BEKIVO[/p]
  • [p]Removed bushes in the Hub that clips through the big chicken[/p]
  • [p]Added turkey cutlery weapons to armory[/p]
  • [p]Fix invisible colliders blocking the players UI pointers on the Chicken Mode scroll[/p]

Fight of the Living Dead | Update

[p]Thanks everyone for all your kind words on the Fight of the Living Dead update! We've loved seeing all your excitement![/p][p][/p][p]Before you get back into the ring to fight even more undead hordes we've got some quick fixes out now:[/p]
  • [p]Fixed player being able to bypass Blood Door trigger[/p]
  • [p]Fixed middle fingers staying turned on while Iron Fists are active[/p]
  • [p]Bone collecting objective appears on the scroll sooner[/p]
  • [p]Caestus feel improved by adding weight and reducing artificial force[/p]
  • [p]Fixed unearned weapons sometimes appearing in the armory[/p]
  • [p]Misc localization fixes[/p]
  • [p]Caestus now scales along with player[/p]
  • [p]Caestus can now be used to salute[/p]
  • [p]Both Rokibe can be resurrected at the start of the new level[/p]
  • [p]Pointy end of Crossbow now faces enemy during throw assist[/p]
  • [p]Pointy end of Bolt now faces enemy during throw assist[/p]
  • [p]Player cannot hold crossbow pump unless also holding main handle[/p]
  • [p]Further increased crossbow pump's grabbable area to reduce missed grabs[/p]
  • [p]Player can no longer walk out of bounds in armory side area[/p]
  • [p]Skeletons can't be dazed and now turn evil if middle-fingered[/p]
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Fight of the Living Dead Update | Out Now!

[p][/p][p]October has never been bloodier! GORN 2, the gloriously over-the-top sequel to the VR cult hit GORN, has transformed its brutal arena into a nightmare battleground bursting with Halloween mayhem.[/p][p][/p][p]The brand-new Fight of the Living Dead free update drags players into a crypt-load of carnage, summoning hordes of undead gladiators, eerie new weapons, supernatural boss fights, and the centerpiece of the madness: the Resurrection Staff — a skull-crowned relic that lets you raise fallen Rokibes from the dead to serve as skeletal soldiers under your command.[/p][p][/p][p]But beware: in order to wield the Resurrection Staff, you must first defeat a powerful new boss imbued with the power of revival, turning every encounter into a fresh nightmare. As you clash with endless skeletal soldiers, only those who can harness their full arsenal will survive the Halloween horrors and be granted the prized totem.[/p][p][/p][p]Sharpen your blades, brace your bones, and prepare for the Fight of the Living Dead — live now![/p][p][/p][p]New Content[/p]
  • [p]New level in modified skeleton arena[/p]
  • [p]New skeleton enemy type[/p]
  • [p]New boss character[/p]
  • [p]Iron Fist caestus[/p]
  • [p]3 new weapons (Scythe, Crossbow, Resurrection Spire)[/p]
[p]Improvements[/p]
  • [p]Added haptic feedback for special weapon behaviors[/p]
  • [p]Made quick punches more likely to register[/p]
  • [p]Reduced chicken spawning in Endless Mode[/p]
[p]Fixes[/p]
  • [p]Fixed issue where Rokibe would spin in place[/p]
  • [p]Fixed Guts elite chasing held Rokibe[/p]
  • [p]Fixed kills registering from switching scenes[/p]
  • [p]Fixed Epic Sword and Epic Shield inaccessible in Brain Armory[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p]

The Shield, Sword, and Board Update out now!!

[p]We've dropped an all new update for you to dive into headfirst.[/p][p][/p][p]Not only have we added in more QoL features we've also added in two new legendary weapons to sink your teeth into. The SWORD will cut through your foes like butter and the SHIELD allows you to send your disc of death through tons of Rokibes all at once. Another exciting addition is a new stat board to keep track of all the brutal ways you've finished off your enemies.[/p][p][/p]
  • [p]Added Missions and Stats pages to the Hub[/p]
  • [p]Added new Epic Sword for completing all levels on Hardcore[/p]
  • [p]Added new Epic Shield for completing all Bonus Objectives[/p]
  • [p]Made weapon throwing easier[/p]
  • [p]Made parrying more consistent across all weapon types[/p]
  • [p]Made Punching Chicken enemy more fair[/p]
  • [p]Made Rokibarrel enemy more fair[/p]
  • [p]Made Log impacts heavier and more accurate[/p]
  • [p]Fixed bug where Custom armor selection carried over to Endless[/p]
  • [p]Fixed Endless records not being counted correctly[/p]
  • [p]Fixed menu text overlapping in some languages[/p]
  • [p]Fixed bug where some Vines would die when spawning[/p]
  • [p]Fixed issue where Mega Axe often ripped off its own Rokibe’s arm[/p]
  • [p]Rokibe headbutt attack now deals damage to the player[/p]
  • [p]Made gift box interactable with player hands[/p]
  • [p]Show private and subscribed mods in the ModIO menu[/p]
  • [p]Allow carrying glued weapons from armory to arena[/p]
  • [p]Fixed chains visually disconnecting[/p]
  • [p]Fixed telekinesis glitching out on chickens and brain creatures[/p]
  • [p]Fixed visual glitch when opening the in-game menu[/p]
  • [p]Fixed stabbing sometimes failing to connect to objects[/p]
  • [p]Don’t despawn weapons in the armory after they’ve been used[/p]
  • [p]Fixed in-game menu pointer being blocked by invisible objects[/p]
  • [p]Improved interaction with Hub skulls[/p]
  • [p]Moddable player movement[/p]
  • [p]Moddable default armor set on Rokibes[/p]
  • [p]Sound when cranking the nail gun the wrong way[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p][/p]

The Mod Update for Sergey - Out Now

[p]Thanks to everyone who's been playing GORN 2! We're excited to now introduce The Mod Update for Sergey where you can now fight in all glory with your very own creations. [/p][p][/p][p]While we are incredibly proud to share this update with you, we do so with heavy hearts.[/p][p]During its development, our dear colleague experienced an unimaginable loss — the tragic passing of his beloved son, Sergey.[/p][p]In memory of Sergey, and in solidarity with our teammate and his family, we have named this update in his honor.[/p][p]This tribute is a small gesture to carry his name forward, with love, respect, and remembrance.[/p][p][/p][p]KIODIM IM BEKIRO AL[/p][p]"Forever with your spirit"[/p][p][/p][p]The Mod update will allow for modding on weapons, enemies, levels and creatures. The Mods are accessible through Mod.io and we have 5 base mods in there right now to showcase what's moddable:[/p]
  • [p]Lightsabre[/p]
  • [p]A new level. (Blockout textured)[/p]
  • [p]A new set of armour for the Rokibe[/p]
  • [p]Swedish midsummer level variation of the Guts level[/p]
  • [p]Hulk Rokibes (without the superpowers)[/p]
[p]Enjoy creating and fighting to your heart's content. We can't wait to see what you make![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p]