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Critical Annihilation News

Version 0.8.1136 (defense mode test branch)

This patch introduces the new bridge map to defense mode, it still has a few minor bugs once those are fixed I'll be adding it to the campaign/survival modes as well.

Changes
  • Added new bridge map for defense mode
  • Adjusted all weapons in defense mode
  • Adjusted enemies in defense mode
  • Added different mob AI for defense mode
  • Adjusted path finding for AI in defense mode
  • Adjusted prices in defense mode shop
  • Added rewards for finishing waves (these don't count when restarting a wave)
  • Added new groundtype for defense mode
  • Added healthbars to turrets (except the cheapest one)
  • Adjusted cameras for bridge map
  • Restarting in defense mode now restarts the last wave (will add option to start from first later on).
  • Improved grenade launcher in Campaign/Survival
  • Improved slicer in Campaign/Survival
  • Improved hit box for alien dog in all modes
  • Fixed particles disappearing on large explosions with particles set on extreme
  • Fixed reflection probes


How to enable the defense mode test
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

Status update

I'm almost done with the new map for defense mode, unfortunately it's all taken a bit longer than planned but the end is in sight...

There are still a few minor issues I need to fix before I can put up a new update, so in the mean time here are some screenshots of the upcoming map.

Top view of the bridge


I'll also be adding some cars to the bridge from the other maps coming week.

Side view of the bridge


The water has frozen and is covered in snow

Setting up a defense


Trying to stop a wave


Some enemies will go after you, while others will try to cross the bridge. You will have to stop them before they reach the other side

Uh oh...




Version 0.8.1112 (defense mode test branch)

This patch fixes a number of bugs and improves on some of the systems for defense mode. I'll be focusing more on the gameplay for defense mode in the next patch.

General changes
  • Fixed players falling through floor in certain occasions
  • Fixed broken map loading for some campaign/survival mode maps
  • Fixed slow main menu
  • Fixed turrets not being able to fire up/down
  • Minor optimization fix in flameturret model


Defense mode changes
  • Fixed pathfinding not going around newly placed walls (still some issues in narrow corridors)
  • Fixed mouse buttons in shop menu
  • Fixed being able to place walls over other objects
  • Fixed being able to completely block off an area with walls
  • Walls are now displayed in 2 different colors depending on if you can place them or not


Changes in previous patch (weren't listed)
  • Added extreme particle setting (Use only if you have 8 cores or more)
  • Fixed UI values incorrectly updating
  • Added score tracking to defense mode
  • Added score board and leader boards to defense mode
  • Added defensive abilities to defense mode
  • Added wall building to defense mode


How to enable the defense mode test
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

Version 0.8.1096 (defense mode test)

The new game mode has been added on a test build called "Defense mode test" (see bottom of post on how to enable)

Changes
  • Changed display of large numbers to make them more clear
  • Fixed squad member getting confused
  • Added first version of defense mode (early development stage)
  • Added button bindings to control settings for defense mode menus


Defense mode


Defense mode currently starts with a reasonable amount of money and a later wave to make it
a bit easier to test out different things.

Default controls for menus:
  • (V) Open Shop menu
  • (B) Open Build/Item menu
  • (P) Start Wave

Controls can be changed through the control settings menu.

Known issues
  • Not balanced yet, prices are pretty far off and enemy waves need balancing.
  • Menus don't completely work with controllers yet
  • Co-op is currently disabled (untill the menus are fixed for controllers)
  • Can't repair/upgrade turrets yet
  • Can't build walls yet
  • Weapons still have unlimited ammo, will be changed to fixed amount per time you buy in the shop and ammo drops from enemies.
  • Mission target doesn't work properly yet (removed the target for now).
  • No top scores yet


I'll be putting patches up weekly on the defense mode test build untill it's done. Any ideas to make the game mode better are more than welcome on the forums.

How to enable the defense mode test
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

Status update

It's been awhile since the last update but after a little break we're finally on track again working on the game. The update for the new game mode is nearing completion with only enemy waves/AI left. There'll be a patch next sunday which will put the new mode on the test server. This will probably not include the local co-op yet since we still need to iron out some UI issues first, the update for this will probably come the week after together with any bug fixes for the new mode.

In the meantime, here are some screenshots of the UI for the new mode:

Defense objective

The objective to protect during waves, healthbar is shown on top of the screen. The UI for the player has changed as well so we can fit 4 on the screen at once for local co-op (one in each corner).

The shop

Before a wave starts you can enter this shop to buy and upgrade items/weapons and stats.

Weapons

A list of the weapons currently implemented for defense mode, more will be added later


Abilities

A list of the abilities you can currently buy, more will be added later (which will also be added to the campaign/survival modes)

Turrets

A list of the turrets you can buy

Walls

A list of the walls you can buy

Stats

You can also buy stats to upgrade your character, prices increase each time you buy sometime (will probably change the prices to reflect your class as well).

Build menu

You can open the build menu between waves to build defenses / repair the defense objective and upgrade turrets / walls


A sub menu opens when there are multiple options.

I might change the shop menu into a radial menu later on as well since it seems a bit easier to use with controllers.