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Updates To Mary Behaviour

Thank you so much to everyone that has jumped right in on the game already, it's incredible to see the response!

I understand the frustration same players have felt with the main stalker enemy and adjusted the behaviour to hopefully help alleviate some of that frustration.

- Reduced the idle rate at which the stalker will venture out of the TVs to search for the player.
- Reduced the time the stalker will search for the player.
- Increased the rate which the player being near or looking at the stalker causes the AI manager to reduce it's aggression and send it back into the TVs.
- Decreased the rate that sprinting footsteps cause aggression in the stalker (although it is still dangerous to sprint when it is present in the area).
- Removed the noise from opening crates affecting alerts for the stalker (this was intended as a risk reward but mostly lead to confusion).
- Increased the opportunity for the violin to stagger the stalker (now works during charging behaviour in addition to when it was just attacking).

I hope these changes will lead to more terror and less frustration during these sections.

Cheers,
Chris