FREE Anduo Report January 9th
[h2]Reporting for lewduty! Lewdies back, back again. Lewdies back, tell a fren.
This is a shortened version of the paid report but we hope you enjoy it nevertheless![/h2]
⚠️You can find the full version of this report with way more content here:
https://www.patreon.com/posts/anduo-report-9th-147849102
Less:
Less made a Christmas piece then edited it for posting, you can already find it on Twitter & Bsky!

Nox:
A small update here for the bathrooms:

Aine:
Aine is working on more of the ragged garments:

Zanzo:
Zanzo made us SFW trailers for the brand new TCNN chapter! You can even watch it on YouTube.

Juno:
I took some time further experimenting with the broken hologram shader graph, which has become a bit of a mess in the process, but most things I wanted are now kind of working. This will help us with lighting up the city more even in the more grungy areas:

BlauKoneko:
Was working on an easier way for it to adjust the already equipped stuff so that things aren't equipped that end up breaking or don't fit with previously equipped items. So far it goes as far as changing to other versions of the same outfit such as the Female & Femboy versions. Neato.
We got colors!

Bearcore:
When you use a mouse to move around, Zoey will now only move if you are not hovering an interactable. This means that she won't jolt forwards when you just wanna click on something to interact with it anymore

Vils:
Doors can now use save data provided by the room generators, this means they won't endlessly create junk data in the save file when new layouts are generated. In this example, the red rooms have a locked door which I can unlock, and it saves properly, then when I create a new layout, the data gets thrown out since it's no longer ever going to be needed.
and now fsm savekeys work with room data too

[h2]Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :) [/h2]

This is a shortened version of the paid report but we hope you enjoy it nevertheless![/h2]
⚠️You can find the full version of this report with way more content here:
https://www.patreon.com/posts/anduo-report-9th-147849102
Less:
Less made a Christmas piece then edited it for posting, you can already find it on Twitter & Bsky!

Nox:
A small update here for the bathrooms:

Aine:
Aine is working on more of the ragged garments:

Zanzo:
Zanzo made us SFW trailers for the brand new TCNN chapter! You can even watch it on YouTube.

Juno:
I took some time further experimenting with the broken hologram shader graph, which has become a bit of a mess in the process, but most things I wanted are now kind of working. This will help us with lighting up the city more even in the more grungy areas:

BlauKoneko:
Was working on an easier way for it to adjust the already equipped stuff so that things aren't equipped that end up breaking or don't fit with previously equipped items. So far it goes as far as changing to other versions of the same outfit such as the Female & Femboy versions. Neato.
We got colors!

Bearcore:
When you use a mouse to move around, Zoey will now only move if you are not hovering an interactable. This means that she won't jolt forwards when you just wanna click on something to interact with it anymore

Vils:
Doors can now use save data provided by the room generators, this means they won't endlessly create junk data in the save file when new layouts are generated. In this example, the red rooms have a locked door which I can unlock, and it saves properly, then when I create a new layout, the data gets thrown out since it's no longer ever going to be needed.
and now fsm savekeys work with room data too

[h2]Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :) [/h2]
Third Crisis: Neon Nights is going to be part of Steams Next Fest on February 23rd! Make sure to keep an eye on our socials and Steam page for more news & surprises!
