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Third Crisis: Neon Nights News

Steam Next Fest & Dev AMA

[p][/p][p][/p]
TCNN will be part of Steam Next Fest, from Feb 23rd - Mar 2nd!
[p][/p][p]Steam Next Fest is a Steam event all about upcoming games and their demos. And YOU can help us out by playing the TCNN demo! While you're at it, make sure to take some cool screenshots along the way. You might need them in the near future hehe[/p][p][/p][p]We are also issuing a little community challenge: Can we break our previous concurrent player record during Steam Next Fest?[/p][p]
97 concurrent players is the most our demo has had so far. Breaking it would be a great way to support our game during the event! And if we do, we might have a little artwork as a reward for you guys~ [/p][p][/p][p]And we had a cool idea: We are having a developer Ask Me Anything in our Discord![/p][p]Anyone who wants to hear the questions is welcome to join, and we'll randomly choose people who are interested in asking our team questions about the game, the characters, the worldbuilding... To ask us anything they wanna know![/p][p][/p]
The AMA happens February 24th, this Tuesday, at 5 PM EST.
[p][/p][p]It will include: [/p]
  • [p]bearcore - Co-founder & Lead Developer, [/p]
  • [p]Vils - Co-founder & Lead Developer, [/p]
  • [p]lady_turkiz - Studio Producer, [/p]
  • [p]Rokean - Game & Narrative Designer, [/p]
  • [p]And possibly other devs too. [/p]
[p][/p][p]During the AMA, we will all log into the demo to see what numbers we can reach together![/p][p]The event will be recorded for those who can't make it, and the recording link will be shared in our Discord.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Make sure to join us in the dev AMA channel on our Discord![/p][p][/p][p]See you soon~ [/p][h3]Anduo Games ♡[/h3]

FREE Anduo Report December 12th

[h2]Reporting for lewduty! This week we lock in to channel our super lewdness for 2026![/h2]

This is a shortened version of the paid report but we hope you enjoy it nevertheless!

⚠️You can find the full version of this report with way more content here:

https://www.patreon.com/posts/anduo-report-145653874


Less:

Just a WIP for a little comic to have more Zoey sesbian stuff :3



Ohm_ena:

Ena has been animating and adding the cute cat + black outfit to Zoey’s overworld character:


Aine:

Completed the hoodie's base, made some beat-up hoodie variants:



Vils:

Fully serialized procedurally generated layouts using the room system.

This'll let us save/load on the train's randomized layouts, and also in the future maybe let us do dynamically generated job-board contracts that take you down into proc-genned tunnel layouts.

i've also hardened the room generator component a ton, now you can specify directions you want your layout to favor, such as only right for something like the train, so rooms will only generate toward ports on the right.

(that's what i've got set in the generator in this clip, which is why they're all straight line horizontal layouts)


Starting to blockout the train cars


Fully serialized layout generation with specific entries and exits. All working.


Bear:

Heya gamers! Bear here c:

I’m helping Lenchi with the minigame prototype for lewd side content. A lot of my time the last 2 weeks has been eaten up by handling the release and having caught a super flu. I’m finally feeling back in action and am working on the glowing hole bartending content again next! I hope I can make it super lewd!

I also really wanna push me and the team to make the game more lewd in general. Bad ends, groping, sex scenes, just general lewdness included in the world and it’s characters!

I think we lost sight of lewdness in 0.3 a little bit and that was the weakest part of the update. I’ll try to learn from that and improve this by having more lewdness in the future! c:<


[h2]Thank you for taking the time to read our neonletter - we are posting some older free volumes until the next new one so you can catch up with our older free updates.[/h2]

FREE Anduo Report February 6th, 2026

[h2]Reporting for lewduty! Hop on the train, we got lewduties to attend to.[/h2]

This is a shortened version of the paid report but we hope you enjoy it nevertheless!

⚠️You can find the full version of this report with way more content here:

https://www.patreon.com/posts/anduo-report-6th-150068689


Lenchi:

There’s a looot of non-visual work going on in the background. We’re working diligently on our game’s pillars, which enable the whole team to work towards a shared vision. Things like that need to be thought out well so they are as precise as possible, without leaving room for interpretation. This means every word counts. It’s exhausting but also exciting work, and it led to lots of important discussions and decisions!

Quest Tracker UI rework

There is a lot of left-over TC1 UI still lingering within Neon Nights, and we're replacing it bit by bit. I quickly designed a new quest tracker and described its behavior, which is only slightly different from TC1.


Steam Capsule Drafts
With the help of Rokean and Zanzo, I made proposals for our upcoming Steam Capsule. There were literally 10 iterations on this, and I was about to lose my mind, but in the end we’ve arrived at three cool variations, currently being reviewed by the team.

My goals were to
stand out of the saturated crowd
push the neon aspect of our game
show Zoey's face (looking at viewer!), boobas and neck slot
stay readable at small scale





Less:


Waifu of 2025 - Rewards

The community on Discord voted for their favourite character and Zoey rose up to be victorious! As a reward we had Less make a dedicated pinup for her in bridal attire and released merchandise with it on our Redbubble store.



Nox:

Just exported small assets for backroom into the vault! Here are the previews of the pack and examples of applying.


Residential district station. This one is more conservative in changes



Aine Lovia:
Bear requested a big hoodie for a new upcoming awkward character:



Zanzo:

I’ve been working on clearer, uniform indications for hovered/selected buttons to make sure everything is good to go for the upcoming controller support.


Juno:

Also while working on walls it has been a struggle to get them to tile properly into other variants of walls, esp. With the Unity sprite shape, so he created a shader for adding texture to completely plain walls based on world coordinates:





Finally, some more progress on the railing section for the Upper Redlight District assets:


And a warning for illegal parking:


Vils:
Hey all! Vils here. These past two weeks of mine were mainly dedicated to getting the train gameplay up and running, which I’ve accomplished! Now we have multiple working gameplay cars that generate in random orders every time you travel on the train. Plus you can save and load your game while riding the train! This was a huge technical hurdle to get over. I put together some internal documentation going over the gameplay cars to help with the incoming pretty pass to smooth out all my programmer art. You can read more on each of them in that.


We had a shift in design philosophy regarding the train where we want to reward you with a lewd scene for completing the train. With this in mind, we moved away from ideas like infinite cars where you need to survive for a time limit, and instead moved toward completing X number of cars, get rewarded.

Because dialogue is an issue when you have guards coming after you, we can’t have any extended scenes in the train cars as you’re running away from the guards. So instead we’ve opted to put dialogue interactions in the beginning and end cars (which are always guaranteed to be there). This way you’re able to talk to people on the train and then when you’re done in the end car, you can grab an interactable string pull-y thing to signal you’re ready to leave the train, and that’s when we play the scene for you which you can opt-in to.

We also had the idea of seeing characters that you know riding the train, so now there’s an interaction with Leona at the end of the train if you’re on the main story quest (the one telling you to go to the Redlight District).

But Vils! I hear you say, what if you get caught by the guards? Well we have another scene that plays, not as involved because we don’t want to reward failure, but enough to tantalize. Don’t worry though, if you fail the train ride, you’ll still arrive at your destination, just with less money!


In the last two weeks we’ve also had a big alignment on some of the very basic things like the whole reason everyone is horny. OGs will remember that it was called the Carcen Curse in TC, but here in Neon City it has a different name, and I’ve written an internal blurb to keep us aligned on exactly what the citizens of the city are experiencing.

Since the third crisis, (now known simply as 'the crisis'), the world's population has felt an arousing tingling that can only be temporarily soothed with an orgasm.

This tingling, commonly called 'the itch', is the body's physiological response from exposure to radiation-like Crush Waves. The longer the itch is ignored, the worse the arousing tingling becomes. Conversely, the more the itch is 'scratched', the worse it becomes over time, requiring more frequent and depraved solutions.

The crisis can be likened to many horny nuclear bombs going off all at once, instantly overwhelming anyone without proper shielding (Peitho) from Crush Waves. This caused a massive orgy in the world where total chaos ensued while Peitho swiftly took control and established the Global Andro Government.

The Crush Wave fallout from the crisis still permeates the air, and can be found concentrated in substances like the gaseous Haze and liquid Glow. This constant radioactive presence is what causes the slow build up of the itch over time.

The ramifications of the itch have caused most of the world to devolve into depraved hyper-sexualized societies, with most people simply giving in to the itch. There are still some people who try to fight it, such as Zoey, due to her trauma from events leading up to and including the crisis.


Also the past few days bear and I have been going HARD on adding controller support to the game! Not just for Steam Deck, but any controller you want to use.



This has required us to upgrade to a ‘new’ input system from Unity. I say ‘new’ because it’s years old at this point, but the legacy system TC and NN have been running on are even older. With this ‘new’ system we’re able to detect your active controller and support a wide range of them without much work on our end when it comes to checking for a huge list of individual buttons from specific controllers (like PS5 vs Xbox vs Steam Controllers).


While bear has been leading the charge on implementation, I’ve been dividing and conquering by implementing controller support in various game mechanics and minigames, including button prompts. I also made it so that V / Y / Triangle will now toggle the phone properly whenever you want without diving into the inventory menu.



At the moment the placement of the button prompts have been subject to programmer art from bear and I. In the future we’re hoping to tidy up and unify the positioning of the button prompts across all the UIs so they look pleasing and don’t get in the way.

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :)

FREE Anduo Report January 23rd, 2026

[h2]Reporting for lewduty! This week we follow the rabbit down the glowing hole. 𓂃 ࣪˖ ִֶָ🐇་༘࿐ [/h2]

⚠️You can find the full version of this report with way more content here: https://www.patreon.com/posts/anduo-report-148894836

Lenchi:

New CG
Zoey in the Glowing Hole




New Cutouts
I've sketched and shaded three more cutouts for the team to use in the game - these were requested by Bear, so you'll most likely encounter them during the waitressing job.


The team rightfully pointed out that the hand on Zoey’s thigh made it look like an upside-down broccoli xD So I tweaked it a bit!


I also designed all of the feedback icons for the job:



Desva:
Hey ya, Desva here. I spent some time revamping the lighting in the Glowing Hole and implementing the new bathroom and Locker room for the bunnies. Made the whole lighting feel more natural and also implemented shadowcasters so light does not bleed into other rooms. While I was working on the level, I noticed that assets are all over the place, so I cleaned up the whole scene. (That was a lot of work)


With the new setup, we need fewer lights in the level, and the lights are more homogeneous, so they look a lot better.



Juno:
Work on the Lower Redlight District background structures:

The first iterations and size comparison to the residential structures:



The test of throwing it into the background of the illustration above made it apparent that the scale of these did not get across as intended:


[h2]Thank you for taking the time to read our neonletter. It would not be the same without you! :) [/h2]

FREE Anduo Report January 9th

[h2]Reporting for lewduty! Lewdies back, back again. Lewdies back, tell a fren.
This is a shortened version of the paid report but we hope you enjoy it nevertheless![/h2]

⚠️You can find the full version of this report with way more content here:

https://www.patreon.com/posts/anduo-report-9th-147849102


Less:

Less made a Christmas piece then edited it for posting, you can already find it on Twitter & Bsky!



Nox:

A small update here for the bathrooms:


Aine:

Aine is working on more of the ragged garments:


Zanzo:

Zanzo made us SFW trailers for the brand new TCNN chapter! You can even watch it on YouTube.



Juno:

I took some time further experimenting with the broken hologram shader graph, which has become a bit of a mess in the process, but most things I wanted are now kind of working. This will help us with lighting up the city more even in the more grungy areas:



BlauKoneko:

Was working on an easier way for it to adjust the already equipped stuff so that things aren't equipped that end up breaking or don't fit with previously equipped items. So far it goes as far as changing to other versions of the same outfit such as the Female & Femboy versions. Neato.

We got colors!



Bearcore:


When you use a mouse to move around, Zoey will now only move if you are not hovering an interactable. This means that she won't jolt forwards when you just wanna click on something to interact with it anymore




Vils:

Doors can now use save data provided by the room generators, this means they won't endlessly create junk data in the save file when new layouts are generated. In this example, the red rooms have a locked door which I can unlock, and it saves properly, then when I create a new layout, the data gets thrown out since it's no longer ever going to be needed.


and now fsm savekeys work with room data too




[h2]Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :) [/h2]



Third Crisis: Neon Nights is going to be part of Steams Next Fest on February 23rd! Make sure to keep an eye on our socials and Steam page for more news & surprises!