FREE Anduo Report January 23rd, 2026
[h2]Reporting for lewduty! This week we follow the rabbit down the glowing hole. 𓂃 ࣪˖ ִֶָ🐇་༘࿐ [/h2]
⚠️You can find the full version of this report with way more content here: https://www.patreon.com/posts/anduo-report-148894836
Lenchi:
New CG
Zoey in the Glowing Hole

New Cutouts
I've sketched and shaded three more cutouts for the team to use in the game - these were requested by Bear, so you'll most likely encounter them during the waitressing job.

The team rightfully pointed out that the hand on Zoey’s thigh made it look like an upside-down broccoli xD So I tweaked it a bit!

I also designed all of the feedback icons for the job:

Desva:
Hey ya, Desva here. I spent some time revamping the lighting in the Glowing Hole and implementing the new bathroom and Locker room for the bunnies. Made the whole lighting feel more natural and also implemented shadowcasters so light does not bleed into other rooms. While I was working on the level, I noticed that assets are all over the place, so I cleaned up the whole scene. (That was a lot of work)

With the new setup, we need fewer lights in the level, and the lights are more homogeneous, so they look a lot better.

Juno:
Work on the Lower Redlight District background structures:
The first iterations and size comparison to the residential structures:

The test of throwing it into the background of the illustration above made it apparent that the scale of these did not get across as intended:

[h2]Thank you for taking the time to read our neonletter. It would not be the same without you! :) [/h2]
⚠️You can find the full version of this report with way more content here: https://www.patreon.com/posts/anduo-report-148894836
Lenchi:
New CG
Zoey in the Glowing Hole

New Cutouts
I've sketched and shaded three more cutouts for the team to use in the game - these were requested by Bear, so you'll most likely encounter them during the waitressing job.

The team rightfully pointed out that the hand on Zoey’s thigh made it look like an upside-down broccoli xD So I tweaked it a bit!

I also designed all of the feedback icons for the job:

Desva:
Hey ya, Desva here. I spent some time revamping the lighting in the Glowing Hole and implementing the new bathroom and Locker room for the bunnies. Made the whole lighting feel more natural and also implemented shadowcasters so light does not bleed into other rooms. While I was working on the level, I noticed that assets are all over the place, so I cleaned up the whole scene. (That was a lot of work)

With the new setup, we need fewer lights in the level, and the lights are more homogeneous, so they look a lot better.

Juno:
Work on the Lower Redlight District background structures:
The first iterations and size comparison to the residential structures:

The test of throwing it into the background of the illustration above made it apparent that the scale of these did not get across as intended:

[h2]Thank you for taking the time to read our neonletter. It would not be the same without you! :) [/h2]