1. Oaken Tower
  2. News
  3. balance: v0.1.5

balance: v0.1.5

[h3]Oaken Tower Patch: v0.1.5[/h3]
This was meant to be a hotfix, but I decided to add more balancing, making it a back-to-back balance patch!

Since the damage scaling of items is generally outscaling players' health, the medic will now also appear on day 9 to give a +500 HP boost.

XP Needed from level one reduced to 52 (instead of 56)

Balance:
šŸ”“Modern Archery (Rare): 16s cooldown --> 17s cooldown | $40 --> $45 //Dev comment: The Modern Archery spell has insane scale potential, so the investment needs to be very big.
🟢Life Essence (Epic): 4.3s cooldown --> 4.1s cooldown.
šŸ”“Arcane Bow (Rare): 10% crit --> no crit | 3.5s cooldown --> 3.9s cooldown | $25 --> $30
šŸ”“Molten Bow (Rare): 15 damage --> 8 damage.
🟢Cursed Necklace (Legendary): 11s cooldown --> 9.5s cooldown.
🟔Icy Axe (Common): 4s cooldown --> 3.8s cooldown | no crit --> 50% crit | 40 damage --> 25 damage.
🟢Ice Spear (Common): "On trigger: Gain +5% bonus crit chance per other frosty item." --> "On trigger: Permanently gain +1% crit chance."
🟢Hunters Tome (Rare): 4s cooldown --> 3.9s cooldown.
🟢Frostbound (Legendary): 40% crit chance --> 60% crit chance.
šŸ”“Crystal Flare (Common): 5.5s cooldown --> 6.1s cooldown.
🟢Woodchopping (Epic): 8s cooldown --> 6.3s cooldown.
🟢Frozen Orb (Epic): 8s cooldown --> 7.4s cooldown.

Check out this cool video by SuperAutoGaming!
https://youtu.be/Rg3ml-rRSxY?si=nTT8R6-xbuRgMrZx

//Bocary