1. Oaken Tower
  2. News
  3. balance: v0.1.6

balance: v0.1.6

[h3]Oaken Tower Patch: v0.1.6[/h3]
[h2]Greetings, Oaklings[/h2]

If you enjoy Oaken Tower, please consider leaving a review on the Oaken Tower Demo page. Steam reviews have an ENORMOUS impact on the steam discovery algorithm!
https://store.steampowered.com/app/3692220/Oaken_Tower_Demo/
THANK YOU ❤️

Stat indicators have been added to Oaken Tower!
You can now get a nice overview of your items stats at a glance.
This setting can be toggled on/off.



New item: Nightquill | Epic | Artifact/Dark | $40 | 0 damage | "Start of combat: Trigger your other items' start of combat effects".
This item has great synergy with "Cursed Necklace" (Legendary)!



[h3]Balance:[/h3]
  • 🔴Natures Call (Epic): 5 damage --> 0 damage.
  • 🟢Arcane Secrets (Legendary): 8 damage --> 20 damage
  • 🟢Eclipse (Epic): "Start of combat: Permanently gain +2 damage per dark item." --> "Start of combat: Permanently gain +4 damage per dark item."
  • 🔴Arcane Bow (Common): 2 bleed --> 1 bleed | 10 damage --> 12 damage.
  • 🟢Trigem (Legendary): 6.5s cooldown --> 5.9s cooldown | "On trigger: If you have only unique item types, give them all +4 damage permanently."
  • 🟡Coldshot (Rare) rework: 4 damage | 50% crit | 3s cooldown | "When another frosty item triggers, trigger this." //Dev comment: This gives frosty more playability as it synergizes heavily with Frost Orb and Frostbound.
  • 🟢Bat Wing (Legendary): 7s cooldown --> 6.7s cooldown | "Start of combat: Permanently gain +2 multicast." --> "Start of combat: Permanently gain +3 multicast."
  • 🔴Emerald Sword (Legendary): 4s cooldown --> 4.4s cooldown.
  • 🔴Ruby Knife (Rare): 3.3s cooldown --> 3.8s cooldown.
  • 🟢Cursed Necklace (Legendary): 9.5s cooldown --> 9s cooldown
  • 🟢Life Essence (Epic): "On trigger: Permanently gain +25 max health." --> "On trigger: Permanently gain +30 max health."
  • 🔴Brass Knife (Rare): 3.5s cooldown --> 3.7s cooldown.
  • 🔴Hook (Common): 3.3s cooldown --> 3.4s cooldown.
  • 🔴Dagger Manual (Rare): 3.1s cooldown --> 3.4s cooldown.

[h3]Fixes:[/h3]
  • Fixed a bug where some (non tripled) items would react if as though they were tripled, if you also had a tripled version in the tower.
  • Fixed an issue that made some "Start of Combat" effects not work intended, including High Blade and Spikey Mace, which didn't get the buffing it was supposed to.
  • Fixed a bug where Moon Knife (rare) would provide XP to the player if the enemy had it in their tower.


[h3]Other:[/h3]
  • The star indicating a tripled item has been moved a bit and centered.
  • High Blade (epic) now has an animation and sound when triggering its start of combat effect.
  • Healing Word (common) now shows a healing icon on trigger.
  • How To Grow (rare) now shows a damage icon on trigger.
  • Mace Studies (rare) now shows a damage icon on trigger.
  • When items get buffed in-combat, the buff numbers now stay closer to the item they apply to.

The PvP environment might still hold old pre-nerfed items for 1-2 hours.

//Bocary