v0.1.8 (Balance, new items, new feature)
Greetings, Oaklings
New items:
- Bulwark: Epic | 2.8s cooldown | 0 damage | 25 shield | "On trigger: Permanently gain +1 shield."
- Venom Ring: Legendary | 4.5s cooldown | 0 damage | 5 poison | "On trigger: Permanently gain +1 poison per poison item."
- Wardbinder: Epic | 5s cooldown | 0 damage | "On trigger: Trigger adjacent shields."
- Warrior Shield: Legendary | 3.5s cooldown | 0 damage | 70 shield | "Whenever you gain shield, deal 45 damage."
- Lifeguard: Rare | 3.1s cooldown | 0 damage | 30 shield | "On trigger: remove 3 burn, 2 poison and 1 bleed."

[h3]New feature: The Oak[/h3]
After a game of Oaken Tower, you can now fight The Oak.
The Oak can not die, but it will keep track of how much damage it has taken. This is used to see how much damage your build can reach, before you die to fatigue.
New Player avatar: Wooden Log.
Unlocked by dealing 300k damage to The Oak.
[h3]Balance:[/h3]
- 🔴Cobalt Spear (Legendary): 5.3s cooldown --> 6.2s cooldown
- 🔴Wildfire (Common): 6 burn --> 5 burn
- 🟢Redemption (Legendary): $65 --> $55
- 🟢Trigem (Legendary): 5.9s cooldown --> 5.7s cooldown.
- 🔴Novice Blade (Common): 25 damage --> 20 damage | 2.5s cooldown --> 2.6s cooldown.
- 🟢Life Essence (Epic): +30 max hp per trigger --> +50 max hp per trigger.
- 🔴Crystal Flare (Common): +2 burn on trigger --> +1 burn on trigger | 6.3s cooldown --> 5s cooldown.
- 🔴Amber (Epic): 2 bleed --> 0 bleed.
- 🟢Jade (Common): 4.9s cooldown --> 4.5s cooldown.
- 🟢Lightblade (Rare): "Whenever you heal, gain +3 bonus damage." --> "Whenever you heal, gain +4 bonus damage." | 4.2s cooldown --> 3.9s cooldown.
- 🔴Natures Call: Epic --> Legendary.
- 🟢Venomstrike (Epic): 5 poison --> 7 poison | Bow --> Bow/Elven | 5.2s cooldown --> 5s cooldown.
- 🟢Refined Bow (Epic): $60 --> $40
- 🟢How to Grow (Rare): 6.5s cooldown --> 5.5s cooldown.
- 🟡Poison Dagger (Rare): 3 poison --> 5 poison. | $35 --> $45. | 2.7s cooldown --> 2.8s cooldown.
- 🟢Protector (Legendary): 3s cooldown --> 2.8s cooldown.
- 🔴Arcane Mace (Common): 4 burn --> 3 burn.
- 🟢Flamy War Axe (Legendary): 5 burn --> 10 burn.
- 🟢Hunter's Tome (Rare): 14 damage --> 20 damage. | 3.9s cooldown --> 3.5s cooldown.
- 🟢Refined Bow (Epic): 15 damage --> 20 damage.
- 🔴Snowflakes (Common): 10 damage --> 8 damage | 2.2s cooldown --> 2.4s cooldown.
[h3]Fixes:[/h3]
- Spikey Mace: The word "Permanently" added to the item text.
- Astral Hammer: Now works as intended if tripled.
[h3]Other:[/h3]
- Natures call now works on Cursed Necklace. This was disabled because it was a pretty op interaction, where Cursed Necklace would get a lot of multicast (each trigger will give itself exponentially scaling multicast in combat). However, since CN has a fairly long cooldown I wanted to enabled it and see how it goes.
- Added an indicator in the shop (underneath level) to see what chest reward you will earn from triples. Hover with mouse to see what levels the reward will upgrade.
As always, the PvP environment will take an hour or two to flush out old/unnerfed player builds from the pool. Early round builds will be flushed quicker.
As my exams approach, I will not be doing more updates until early june.
//Bocary