v0.2 (Encounters!)
Greetings, Oaklings
[h3]Encounters enter the oaken woods![/h3]
I managed to sneak in some more content.
There are now 10 different encounters in the game, 5 of which will appear in a run.
You can see your encounter history beside the tower, as well as your opponents encounter history.




Day 3:
Always Priest (gives Max HP)
Day 4:
Pirate
Potion Seller
Shieldbearer
Warrior
Day 6:
Chronomancer
Elder
Enchanter
Day 8:
Always Cleric (Gives Max hp / regain hearts).
Day 9:
Celestia
Master Aldros
[h3]Balance:[/h3]
- 🔴Darksteel (Common): 25 damage --> 20 damage.
- 🟡Cursed Necklace (Legendary): No longer works on Natures Call.
- 🔴Emerald Sword (Legendary): 3 bleed --> 2 bleed. | 4.4s cooldown --> 4.8s cooldown.
- 🔴Nightquill (Legendary): 55 gold --> 60 gold.
- 🟢Venom Ring (Legendary): 6.1s cooldown --> 5.8s cooldown.
- 🔴Cobalt Spear (Legendary): 6.2s cooldown --> 6.7s cooldown | 50 gold --> 55 gold.
[h3]Fixes:[/h3]
- Moon knife triple weren't actually fixed last patch, but now it has been fixed for good. Triple moon knife gives +32 XP.
- Protector and Lifeguard now removes temporary damage/shield from Flamy Way Axe and Blazing Bull.
[h3]Other:[/h3]
- The Max HP cap has been increased to 15K.
- You now gain +30% max health on level up rather than +25%.
- The medic has gotten a new job as a priest.
- Items now show a gold coin icon instead of "$". A dollar sign? Come on that was kinda troll.
As always, the PvP environment will take an hour or two to flush out old/unnerfed player builds from the pool. Early round builds will be flushed quicker.
Expect balance/changes to the new encounters.
//Bocary