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v0.2 (Encounters!)

Greetings, Oaklings


[h3]Encounters enter the oaken woods![/h3]

I managed to sneak in some more content.

There are now 10 different encounters in the game, 5 of which will appear in a run.
You can see your encounter history beside the tower, as well as your opponents encounter history.



Day 3:
Always Priest (gives Max HP)

Day 4:
Pirate
Potion Seller
Shieldbearer
Warrior

Day 6:
Chronomancer
Elder
Enchanter

Day 8:
Always Cleric (Gives Max hp / regain hearts).

Day 9:
Celestia
Master Aldros

[h3]Balance:[/h3]
  • 🔴Darksteel (Common): 25 damage --> 20 damage.
  • 🟡Cursed Necklace (Legendary): No longer works on Natures Call.
  • 🔴Emerald Sword (Legendary): 3 bleed --> 2 bleed. | 4.4s cooldown --> 4.8s cooldown.
  • 🔴Nightquill (Legendary): 55 gold --> 60 gold.
  • 🟢Venom Ring (Legendary): 6.1s cooldown --> 5.8s cooldown.
  • 🔴Cobalt Spear (Legendary): 6.2s cooldown --> 6.7s cooldown | 50 gold --> 55 gold.


[h3]Fixes:[/h3]
  • Moon knife triple weren't actually fixed last patch, but now it has been fixed for good. Triple moon knife gives +32 XP.
  • Protector and Lifeguard now removes temporary damage/shield from Flamy Way Axe and Blazing Bull.


[h3]Other:[/h3]
  • The Max HP cap has been increased to 15K.
  • You now gain +30% max health on level up rather than +25%.
  • The medic has gotten a new job as a priest.
  • Items now show a gold coin icon instead of "$". A dollar sign? Come on that was kinda troll.


As always, the PvP environment will take an hour or two to flush out old/unnerfed player builds from the pool. Early round builds will be flushed quicker.

Expect balance/changes to the new encounters.

//Bocary