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  3. v0.2.1 (Change FPS, Balance and 2 new encounters)

v0.2.1 (Change FPS, Balance and 2 new encounters)

Greetings, Oaklings


Remember to wishlist Oaken Tower if you havent already, it helps A LOT ❤️
https://store.steampowered.com/app/3400960/Oaken_Tower/


New day 4 encounter: Blacksmith
New day 6 encounter: Elven Archer





New stuff:
  • The game now supports 60/90/120 FPS rather than being hardlocked to 120 FPS. The game will check your monitor refresh rate at startup, and set FPS accordingly. If you change the FPS manually, the game will save and remember it.
  • The Oak now has a different Tower skin. Big thank you to SwordInTheDuck!
  • Removed the option to toggle off item stats in the tower.
  • Added visual indicators to items that buff other items in a certain direction. "Give item to the Left X.." will show a left arrow.
  • Astral Hammer now shows a small number telling how many maces you have. It lights green if you have the 4 required for its effect.
  • High Blade now shows a small number telling how many Moon/Elven items you have.


[h3]Balance:[/h3]
  • 🟢Nightquill: Legendary --> Epic | 60 gold --> 45 gold | Ability rephrased to: "Your start of combat effects trigger an extra time."
  • 🟢Cursed Necklace (Legendary): 9s cooldown --> 8.5s cooldown.
  • 🔴Nature's Call: "Start of Combat: Give item below +1 multicast." --> "After 5 seconds in combat, give item blow +1 multicast." | Legendary --> Epic | 60 gold --> 55 gold.
  • 🟢Lunar Codex (Rare): "When you level up, permanently gain +15 damage" --> "When you level up, permanently gain +20 damage" | 40 gold --> 35 gold.
  • 🟢Hunter's Tome (Rare): 3.5s cooldown --> 3.4s cooldown.
  • 🟢Trigem (Legendary): Gives unique items +4 permanent damage --> Gives unique items +5 permanent damage.
  • 🟢Arcane Secrets (Legendary): 3s cooldown --> 3.3s cooldown | "When a magic item triggers, permanently gain +2 damage." --> "When a magic item triggers, permanently gain +3 damage."
  • 🟢Woodchopping (Epic): "On trigger: Give all axes +4 damage permanently." --> "On trigger: Give all axes +5 damage permanently." | 50 gold --> 45 gold.
  • 🟢Batwing (Legendary): 65 gold --> 50 gold. | 6.7s cooldown --> 6s cooldown. | 15 damage --> 20 damage.
  • 🔴Amber (Epic): 3.3s cooldown --> 3.5s cooldown.
  • 🔴Refined Spear: 2s cooldown --> 2.2s cooldown.
  • 🟢Arcane Bow (Common): 0 burn --> 1 burn. //Dev comment: This makes Arcane Bow play more into the arcane "rainbow" debuff build.
  • 🟢Fire Orb (Epic): 6.4s cooldown --> 6.2s cooldown.
  • 🟢Flamy War Axe (Legendary): 10 burn --> 12 burn.
  • 🟢Doom Guide (Legendary): 1200 damage --> 1500 damage.
  • 🟢Mythic Rod (Epic): "Start of combat: Permanently gain +35 DMG if you have only unique item types." --> "Start of combat: Permanently gain +40 DMG if you have only unique item types."
  • 🟢High Blade (Epic): 6.2s cooldown --> 5.7s cooldown.
  • 🟢Dagger Manual (Epic): 3.4s cooldown --> 3.3s cooldown. //Dev comment: This unnoticable change was made to have Dagger Manual and Hook at different cooldowns.
  • 🟢Crescentshot (Rare): 3.8s cooldown --> 3.7s cooldown.
  • 🟢Ice Spear (Rare): "On trigger: Permanently gain +1% crit chance." --> "On trigger: Permanently gain +2% crit chance."
  • 🔴Lost Fragment (Legendary): 60 gold --> 65 gold.


[h3]Fixes:[/h3]
  • Lifeguard triple text fixed.
  • Astral Hammer triple no longer has a 0.5s cooldown UNLESS the 4 mace requirement is fulfilled.


Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary