Patch v0.2.3
🪵Greetings, Oaklings🪵
[p][/p][h3]New legendary item: Anvil[/h3][p]50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"[/p][p]Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.[/p][p][/p][p]Late game sword build with all 5 Forge Blades:[/p][p]- [p]🟢Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown[/p]
- [p]🟢Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.[/p]
- [p]🟢Batwing (Legendary): 30 damage --> 40 damage.[/p]
- [p]🟢Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.[/p]
- [p]🟢Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."[/p]
- [p]🟢Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.[/p]
- [p]🟢Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.[/p]
- [p]🔴Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.[/p]
- [p]🟢High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."[/p]
- [p]🔴Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.[/p]
- [p]🟡Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.[/p]
- [p]🟢Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.[/p]
- [p]🟢Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.[/p]
- [p]🟢Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.[/p]
- [p]🟢Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.[/p]
- [p]🟢Arcane Cleaver (Rare): 35 gold --> 30 gold.[/p]
- [p]🔴Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.[/p]
- [p]🟡Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.[/p]
- [p]🟡Shardfang rework: Now says "When another item applies bleed, trigger this.". [/p]
- [p]🟡Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold. [/p]
- [p]🟡Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.[/p]
- [p]🔴Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold[/p]
- [p]🔴Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.[/p]
- [p]🟢Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.[/p]
- [p]The word "Permanently" was added to Wild Magic's text.[/p]
- [p]Refined Spear given a slight green tint to signal the "Elven" type.[/p]
- [p]Silver Lance sprite completely reworked to better distinguish it from Refined Spear.[/p]
- [p]The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.[/p]
- [p]Void Stinger sprite slightly changed so it doesn't get confused for a dagger.[/p]
- [p]Added "." separation for damage on The Oak. (I.e. 1.000.000)[/p]
- [p]Some items that triggered other items, didn't trigger them as many times as they were supposed to.[/p]
- [p]Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.[/p]
- [p]Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.[/p]