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v0.2.4.3

[h3]v0.2.4.3 - Balance, some changes and many fixes.[/h3][p][/p][h3]Balance:[/h3][p]🟢Refined Bow (Epic): 3.5s cooldown --> 3s cooldown | Fix: Started at 1 multicast instead of 0. This was actually a bug.[/p][p]🟢Flask of Excellence (potion shop, gives +10 income): 20 gold --> 10 gold.[/p][p]🟢Potion of Fortitude (potion shop) +200 max hp --> +350 max hp.[/p][p]🟡Cobalt Spear remake: 40 damage | 3.3s cooldown | 50 gold | Ability: "Drag spears here to consume them and permanently gain their damage and crit." //Dev comment: this eliminates the late game multicast insta-kill, but opens up an interesting build of spear stacking with Conjure Spear and then eating them all at once with Cobalt Spear.[/p][p]🔴Twinfangs (Legendary): Changed from dagger to sword. Now has a new sprite and is called Cutlass. This prevents it from being triggered by Dagger Manual thus removing the insane late-game one shot. Also: 2.4s cooldown --> 2.9s cooldown | 8 dmg per sell --> 10 dmg per sell.[/p][p]🟢Frozen Orb (Epic): 5.8s cooldown --> 5.6s cooldown.[/p][p]🟢Holy Sigil (Epic): 3.9s cooldown --> 3.8s cooldown[/p][p]🟢Arcane Cleaver (Rare): 3.8s cooldown --> 3.7s cooldown.[/p][p]🟢Eclipse (Epic): "Start of combat: Permanently gain +4 damage per other dark item." --> "Start of combat: Permanently gain +5 damage per other dark item."[/p][p]🟢Moon Knife (Rare): 0 bleed --> 1 bleed.[/p][p]🟢Ruby Knife (Common): 3.4s cooldown --> 3.3s cooldown.[/p][p]🟢Decay (Epic): 2.4s cooldown --> 2s cooldown.[/p][p]🟢Conjure Spear (Epic): 11s cooldown --> 10s cooldown.[/p][p]🟢Hunter's Tome (Rare): 3.2s cooldown --> 3.1s cooldown.[/p][p]🟢Mythic Rod (Epic): 20 damage --> 40 damage | 3.6s cooldown --> 3.4s cooldown.[/p][p]🟢High Blade (Epic): 30 damage --> 35 damage.[/p][p]🔴Brass Knife (Rare): 15 damage --> 12 damage.[/p][p][/p][h3]Other:[/h3]
  • [p]Added 2 new lucky rolls to the "Lucky Rerolls" option by Carmen (to a total of 13). [/p]
    1. [p]Shop contains a Mirror Elixir (45 gold). [/p]
    2. [p]You stumble upon a treasure vault. (Here the shop will contain goblets, treasure chests, Potion of Excellence and Value Potions).[/p]
  • [p]Carmen's lucky rolls have been divided into 2 buckets. These 2 buckets have 60% / 40% chance of appearing when a lucky roll occurs, making the more exciting ones slightly more likely to occur than the less exciting ones.[/p]
  • [p]The roof of the tower has been changed visually. This is to make it easier to make Tower Skins, which I am currently adding for the full release.[/p]
  • [p]The Oak is now level 1000 instead of 100. Get rekt.[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Using a Value potion from the potion shop on another value potion no longer crashes the game. Same with potion of appearance.[/p]
  • [p]Freezing the potion shop and then buying potions will no longer cause those potions to reappear next day.[/p]
  • [p]Potions will no longer disappear in the "end" screen after you win.[/p]
  • [p]Anvil and Conjure Spear will now actually produce Forge Blades/spears after you win/lose in the end screen.[/p]
  • [p]"Ding" sound from lucky rolls has been reduced by 50% in volume.[/p]
  • [p]A Thousand Cuts now has a slash animation against enemy tower.[/p]
  • [p]Warhorn sometimes accidentally buffed a weapon on the opposing team. This has been fixed.[/p]
  • [p]The word "Other" was added to Lapis Lazuli text.[/p]
  • [p]When you triple an Anvil, the iron stacks will now carry over, taking the highest amount of iron stacks from the 2 anvils you have.[/p]
  • [p]Picking the "+1 Multicast to a shield" option from the Shieldbearer no longer causes the next Lifeguard you buy to gain +20 shield.[/p]
  • [p]Added a "gold spent" sound effect when buying potions from the potion shop.[/p]
  • [p]Fixed a bug where you could "sell" an item without losing it, but still gaining the sell gold if you dragged it very fast over the sell button.[/p]
  • [p]Fixed a bug where the triple chest would not open and stick to the mouse if you dragged it very quickly over the "USE" button.[/p]
[p][/p][p]//Bocary[/p]