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v0.3 | 2-Star item upgrades

Patch v0.3
[h3]Greetings, Oaklings! [/h3][p][/p][h2]New Feature: 2-Star item upgrades.[/h2][p]2 x 1-Star items will now merge into a 2-Star item. [/p][p]This will combine the stats from the 2 items, and in some cases give a brand new effect![/p][p][/p][p][/p][p][/p][h2]Encounters:[/h2][p]Much balancing has been done in order to accommodate for the new 2-Star upgrades.[/p][p][/p][p]Priest encounter changed:[/p][p]Healing touch --> Gain +80% max hp.[/p][p]Blessing --> Gain +10 income. Gain +150 max HP now and for the next 2 days.[/p][p][/p][p]Celestia right option changed: Now upgrades a 2-Star item into 3-Star after 3 days.[/p][p]The 3-Star items are powerful and unique![/p][p][/p][p][/p][p]Celestia left option now gives +10 gold as well as the Mirror Elixir.[/p][p][/p][p]Cleric: 900/1500 Max HP --> 1500/2000 Max HP.[/p][p]Miriel: Both options now give 2 hearts.[/p][p]Take my bow (Elven Archer encounter): Gain a Regular Bow with +5 multicast --> +4 multicast.[/p][p]New Carmen Lucky Reroll: Shop contains a Crownforge Brew.[/p][p]The Chronomancer's Shop lucky reroll now has a lower chance for Time Tonics and Time Vials.[/p][p][/p][h2]Balance:[/h2][p]🔸The effect "On First Trigger: Do X" is now a part of the game.[/p][p][/p][p]🟡Astral Hammer (Legendary): 30 damage --> 20 damage | 2 multicast --> 4 multicast.[/p][p]Anvil (Legendary): 50 shield --> 40 shield.[/p][p]🟡Natures Call (Epic): "After 3s in combat...." --> "On First Trigger"[/p][p]🟢Solaris (Epic): 3s CD --> 2.9s CD | 1 multicast --> 2 multicast.[/p][p]🟢Venom Ring (Legendary): 4.8s CD --> 4.6s CD.[/p][p]🟢Spikey Mace (Rare): Start of Combat: Gain +4 damage per mace --> +5 DMG.[/p][p]🟢Topaz Spear (Epic): 5s CD --> 4.6s CD.[/p][p]🟡Wild Magic (Epic): Ability changed to only make "plain" copies of items. It will generate 1-star and 2-star items respectively when upgraded.[/p][p][/p][p]After much testing, gold-generating items were found to be very strong with 2-Star upgrades being available. They have been changed to be a bit more tempo-focused (Hook has more damage and provides less gold, Brass Knife gives more gold in first few triggers, but ramps down to 0).
🟡Brass knife (Rare): On Trigger: Gain 2 gold --> On Trigger: Gain +5 gold and reduce this amount by 1.[/p][p]🟡Hook (Rare): --> 2.8s CD | 18 DMG | 25% crit | On Crit: Gain 2 gold.[/p][p]🔴Midas Diary (Epic): On Trigger and when a dagger triggers: Gain +2 gold --> +1 gold. | 2s CD | 35 gold cost.[/p][p]🟡Conjure Spear (Epic): On First Trigger: Generate 2 plain copies of spear to the right. | 10s CD.[/p][p][/p]
  • [p]Since this update took a lot of micro-tweaks here and there, there might be some balance changes I have missed. Forgive me ːcozyjunimogreenː[/p]
[p][/p][h2]Fixes:[/h2][p]🔸Fixed a bug where you could not put Time Vial on an Elvish Orb.[/p][p]🔸Fixed a bug where some items didn't show their arrow indicators.[/p][p]🔸Fixed a bug where Cursed Garnet gave cursed items on trigger.[/p][p][/p][h2]Other:[/h2][p]🔸The "Soft cap" on health has been increased to 18000. It has also been altered to give 1200 Max HP per level, decreasing to 550.[/p][p]🔸There is now an ever so slight shop bias to make item types you already own a little bit more favoured to appear. (This slight increase will cap out at 4 owned items of a certain type. Triples count as 3).[/p][p][/p][p]As always, the PvP environment will need appx. 1 hour to adjust and rotate out old builds from the build pool.[/p][p]
Expect follow-up hotfixes and balance changes in the coming weeks.
[/p][p]//Bocary[/p]