Patch v0.3.4.1
[h3]Hi Oaklings,
[/h3][p]Thank you for all the feedback on the Spooktober event!
I'm stoked you like it 🎃[/p][p][/p][h3]Balance:[/h3][p]🔴Blueberry Burst (Candy) now gives "cheap" rerolls instead of free. (Half price rounded down).[/p][p]🔴2/3-Star Silver Lance (Common) --> "On Trigger: Deal 10/20 bonus damage."[/p][p]🟢3-Star Regular Bow (Common): Start of combat 20 dmg / 2 multi --> 25 dmg / 3 multi.[/p][p]🟢Venomstrike (Epic): 4s CD --> 3.8s CD.[/p][p]🔴Toxins (Epic) 1.3s CD --> 1.4s CD.[/p][p]🟢Brew Today (From Mr. Spook): 8.5s CD --> 8s CD.[/p][p]🟢Wish (Celesita): Upgrade an item from ** to *** in 3 days ---> 2 days.[/p][p]🟢Exaltation (Bishop): Gain +9 free rerolls and +5000 Max Health --> +5200 Max Health.[/p][p][/p][h3]Adding a bit more early game scaling items:[/h3][p]🟡Darksteel Rework: Sharpsteel | Common | Dagger | 30 gold | 3.2s CD | 20 dmg | 25 crit | "When this crits, permanently gain +1 damage."[/p][p]🟡Petal Staff rework: Common | Magic, Elven | 25 gold | 4.1s CD | 2 Poison | "On First 2 Triggers: Permanently gain +1 poison."[/p][p]🔴 Jade removed from the game. //Dev comment: Jade didn't serve a purpose, and the Elven category had too many items in it.[/p][p][/p][p]To make the amount of items in each category closer to each other, and keep it at a max of 9, Nightquill is no longer dark and High Blade is now only moon.[/p][p]This is essentially preparation for the "deckbuilding" mechanic in the future, where you will be able to choose 8 types to play with when more new types are introduced. With this, all types need to have roughly the same amount of items.[/p][p][/p][p]Frosty has the fewest items, so to keep Frosty in line with this, a new item is introduced:[/p][p][/p][p]Sapphire Amulet.[/p][p]Legendary | Artifact, Frosty | 45 Gold | "Increases your critical strike damage from x2 to x3".[/p][p][/p][p]
[/p][p][/p][h3]Other:[/h3][p]🔸Lowered required candy amount to unlock avatar from 100 --> 75.[/p][p]🔸Mr. Spook now always has a 50% chance of appearing on day 6.[/p][p][/p][h3]Quality of Life[/h3][p]🔸You can now right-click shop items to buy them, and instantly put them into your tower.[/p][p]🔸You can now right-click all potions to use them. If you do so on weapon-buff potions, it will be applied to the last item that you used a potion on. This shortcut does not work on Ink, Potion of Appearance, Crownforge Brew and Morph Vial so you won't use them accidentally.[/p][p][/p][h3]Fixes:[/h3][p]🔸Fixed an issue that caused lag in the main menu after about 30 seconds.[/p][p]🔸Fixed a bug where 3-Star Brew Today would produce shop potions rather than just normal potions.[/p][p]🔸Fixed a bug where candies would show a different wrong amount in the shop.[/p][p]🔸Fixed a bug where the candy buff would carry over between Oak fights, allowing you to stack them infinitely.[/p][p]🔸If you enter combat while an item is still spawning other items (Anvil etc.), it will now stop spawning.[/p][p]🔸Fixed a bug where you couldn't triple an item if you got the 3rd one from Wild Magic or Morph Potion.[/p][p]🔸Fixed a bug where upgrading Moon Knife through the enchanter encounter would not give the correct amount of XP.[/p][p]🔸Fixed a crash caused by Morph Potion and Morph Vial if you had also picked the Trick or Treat encounter option.[/p][p]🔸To further avoid game crashes, the maximum amount of items than an item can generate in 1 combat is now capped at 10.000.[/p][p][/p][p][/p][p]//Bocary[/p][p][/p]
[/h3][p]Thank you for all the feedback on the Spooktober event!
I'm stoked you like it 🎃[/p][p][/p][h3]Balance:[/h3][p]🔴Blueberry Burst (Candy) now gives "cheap" rerolls instead of free. (Half price rounded down).[/p][p]🔴2/3-Star Silver Lance (Common) --> "On Trigger: Deal 10/20 bonus damage."[/p][p]🟢3-Star Regular Bow (Common): Start of combat 20 dmg / 2 multi --> 25 dmg / 3 multi.[/p][p]🟢Venomstrike (Epic): 4s CD --> 3.8s CD.[/p][p]🔴Toxins (Epic) 1.3s CD --> 1.4s CD.[/p][p]🟢Brew Today (From Mr. Spook): 8.5s CD --> 8s CD.[/p][p]🟢Wish (Celesita): Upgrade an item from ** to *** in 3 days ---> 2 days.[/p][p]🟢Exaltation (Bishop): Gain +9 free rerolls and +5000 Max Health --> +5200 Max Health.[/p][p][/p][h3]Adding a bit more early game scaling items:[/h3][p]🟡Darksteel Rework: Sharpsteel | Common | Dagger | 30 gold | 3.2s CD | 20 dmg | 25 crit | "When this crits, permanently gain +1 damage."[/p][p]🟡Petal Staff rework: Common | Magic, Elven | 25 gold | 4.1s CD | 2 Poison | "On First 2 Triggers: Permanently gain +1 poison."[/p][p]🔴 Jade removed from the game. //Dev comment: Jade didn't serve a purpose, and the Elven category had too many items in it.[/p][p][/p][p]To make the amount of items in each category closer to each other, and keep it at a max of 9, Nightquill is no longer dark and High Blade is now only moon.[/p][p]This is essentially preparation for the "deckbuilding" mechanic in the future, where you will be able to choose 8 types to play with when more new types are introduced. With this, all types need to have roughly the same amount of items.[/p][p][/p][p]Frosty has the fewest items, so to keep Frosty in line with this, a new item is introduced:[/p][p][/p][p]Sapphire Amulet.[/p][p]Legendary | Artifact, Frosty | 45 Gold | "Increases your critical strike damage from x2 to x3".[/p][p][/p][p]