1. Oaken Tower
  2. News

Oaken Tower News

Patch v0.2.8.2.1

[h3]Small balance:[/h3][p]🔴Fire Mace (Epic): 10 burn --> 8 burn.[/p][p]🔴Regular Bow (Common): 35% crit --> 30% crit.[/p][p]🟢Modern Archery (Rare): 17s cooldown --> 16s cooldown.[/p][p]🟢Cursed Shield (Cursed): 15 shield --> 20 shield.[/p][p]🟢Shardfang (Legendary): 55 gold --> 50 gold.[/p][p]🔴Flamy War Axe (Legendary): 10 burn --> 8 burn.[/p][p]🟢Jade (Common): 4.5s cooldown --> 4.3s cooldown.[/p][p]🟢Flare (Common): 4.5s cooldown --> 4.3s cooldown.[/p][p][/p][h3]Fixes:[/h3]
  • [p]Mythic Rod and Trigem's visual indicators now work properly.[/p]
  • [p]Fixed a typo on Twilight's Edge.[/p]
[p][/p][p]//Bocary[/p][p][/p]

Patch v0.2.8.2

[h2]Greetings, Oaklings. Back with another update![/h2][p][/p][p]Thank you for the amazing feedback on dual-encounters.[/p][p]Because of the positive response, I went ahead and added tooltips for all encounters when hovering them![/p][p][/p][h3]Balance:[/h3][p]🟢Cursed Tiara (Cursed): 2.9s cooldown --> 2.6s cooldown.[/p][p]🟢Cursed Shield (Cursed): 4.5s cooldown --> 4s cooldown.[/p][p]🟢How to Grow (Rare): 5.7s cooldown --> 5.5s cooldown.[/p][p]🟡Refined Bow (Epic): 25 damage --> 30 damage | 30% crit chance --> 20% crit chance.[/p][p]🟢Molten Bow (Rare): 4.1s cooldown --> 4s cooldown.[/p][p]🟢Frostbound (Legendary): 20 damage --> 30 damage.[/p][p]🟢Chopper (Common): "Start of combat: Give your axes +3 damage permanently." --> "+4 damage permanently."[/p][p]🟢Woodchopping (Epic): 5s cooldown --> 4.5s cooldown.[/p][p]🟢Sword Techniques (Rare): 5.6s cooldown --> 5.5s cooldown.[/p][p]🟢Arcane Orb (Epic): 7s cooldown --> 6.2s cooldown.[/p][p]🔴Shardfang (Legendary): Now states "This can't get bleed".[/p][p]🟡Poison Dagger (Rare): 4 poison --> 3 poison | 40 gold --> 35 gold.[/p][p]🟡Regular Bow (Common): 7 damage | 3s cooldown | 35% crit | 1 multicast[/p][p]🟢Mythic Rod (Epic): Ability --> "On trigger: Permanently gain +7 DMG if you have only unique item types."[/p][p][/p][h3]General buff to Mythic Rod + Trigem:[/h3][p]The "Unique item types" now only refers to "Elven", "Crystal", "Dark" etc.[/p][p]This means that you can have a Trigem build with 5 different bows, as long as they don't share the same type.[/p][p][/p][h3]Other:[/h3][p]🔸Using Potion of Appearance on an item of rarity "Special", "Forged" and other unique rarities will add them to the Epic item pool.[/p][p]🔸Added a new reroll to Carmen's Lucky Rerolls: "Shop contains a Cursed Item."[/p][p]🔸Added a new QoL feature: Hover the Train button to see exactly how much gold you need to level-up![/p][p]🔸Added a special storyline when gifting King Midas a Doom Guide and a Cursed Necklace.[/p][p]🔸Added "Cursed" as an item rarity.[/p][p][/p][h3]Fixes:[/h3][p]🔸If you lost connection and pressed "Retry", the game would only fetch bronze builds for the rest of the session.[/p][p]🔸Enemy rating was accidentally showing 100 less than what it actually was.[/p][p]🔸Petal staff has been added to the item library (accessible from the menu).[/p][p][/p][p]Remember that the PvP environment will need appx. 1-2 hours to adjust for the new balance changes.[/p][p][/p][p]I'm cooking.[/p][p]//Bocary[/p][p] [/p]

Post-update patch: v0.2.8.1

[p]Post-update patch.[/p][p]Thank you for the amazing feedback on the dual-encounters.[/p][p][/p][p]🔸 Bugfix: The Pyramid (Cursed item) gave debuffs twice by accident.[/p][p]🔸 Cursed Shield (Cursed Item) buffed: 10 shield --> 15 shield.[/p][p]🔸 After gathering feedback the bleed cap was removed.[/p][p][/p][p]Balance tweaks:[/p][p]🟢 Heavy Armor (encounter option from Blacksmith): Start each fight with 150 shield --> 200 shield.[/p][p]🟢 Cutlass (Legendary): 2.9s cooldown --> 2.7s cooldown.[/p][p]🟢 Batwing (Legendary): 5.8s cooldown --> 5.7s cooldown.[/p][p]🟢 Twillight's Edge (Common): Start of Combat: Permanently gain +5 damage --> +7 damage.[/p][p]🟢 Hunter's Tome (Rare): 3.1s cooldown --> 3s cooldown.[/p][p]🟢 Cobalt Spear (Legendary) 3.3s cooldown --> 3.2s cooldown.[/p][p]🟢 Chopper (Common): 3.6s cooldown --> 3.4s cooldown.[/p][p]🟢 Arcane Orb (Epic): 7.2s cooldown --> 7s cooldown.[/p][p]🟢 Flare (Common): 4.8s cooldown --> 4.5s cooldown.[/p][p]🔴 Blazing Bull (Epic): 3.2s cooldown --> 3.3s cooldown.[/p][p][/p][p]//Bocary[/p][p][/p]

v0.2.8 | New Encounter + Double-Encounter feature

Patch v0.2.8
[h3]Greetings, Oaklings.[/h3][p][/p][h2]Main Menu updated:[/h2][p]🔸 Added a message to notify players about the game state.[/p][p]🔸 Patch notes button added in the Menu.[/p][p]🔸 Moved the Wishlist Button[/p][p]🔸 Changed the "Demo" label to "Open Beta"[/p][p][/p][p][/p][h2]New day 9 Encounter: Count Vlado[/h2][p][/p][p]Option one: Gain his amulet.
You gain a tripled Nightquill.[/p][p][/p][p]Option two: Cursed Artifact.
You gain a chest that you can open to discover a cursed artifact.[/p][p]These are special items, and there are 5 in total (you will be able to discover 1 of 3 chosen randomly).[/p][p][/p][p][/p][h2]Double encounters![/h2][p]In the endavour of balancing and trying to specifically balance player agency vs RNG I am trying out double encounters.[/p][p]On days 4, 6 and 9 you will now be presented with 2 encounters, and you will be able to pick one of them.[/p][p]This is an experimental approach, and we will see how it feels in the meta.[/p][p][/p][p][/p][h2]Other[/h2][p]🔸Bleed is now capped at 50.[/p][p]🔸The game now remembers your fullscreen/windowed setting.[/p][p]🔸The "Connection Lost: 403" issue that a handful of players experienced has been fixed. If this issue occurs and you press the "Retry" button, it will no longer happen.[/p][p][/p][p][/p][h2]Balance:[/h2][p]🟢Regular Bow (Common): 10 damage --> 12 damage[/p][p]🔴Refined Spear (Common): 20 damage --> 15 damage[/p][p]🔴Redemption (Legendary): 75 heal --> 50 heal | 4.2s cooldown --> 4.5s cooldown.[/p][p]🔴Flamy War Axe (Legendary): 15 burn --> 10 burn | 2.8s cooldown --> 2.9s cooldown.[/p][p][/p][p]As always, the PvP environment will need appx. 1 hour to adjust and rotate out old builds from the build pool.[/p][p][/p][p]//Bocary[/p]

Patch v0.2.7.4

[h3]Patch v0.2.7.4[/h3][p][/p][h3]Balance:[/h3][p]//Dev comment: 15 gold items generally provided a pretty huge amount of tempo and are being nerfed to open up for more early strategies.[/p][p]🔴 Novice Blade (Common): 20 damage --> 15 damage.[/p][p]🔴 Bone Club (Common): 35 damage --> 25 damage.[/p][p]🔴 Regular Bow (Common): 15 damage --> 10 damage.[/p][p]🔴 Refined Spear (Common): 2.2s cooldown --> 2.3s cooldown.[/p][p][/p][p]🔴 Emerald Sword (Legendary): 40 gold --> 45 gold | 2.1s cooldown --> 2.3s cooldown.[/p][p]🔴 Shardfang (Legendary): 45 gold --> 55 gold[/p][p]🟢 Fire Orb (Epic): 6s cooldown --> 5s cooldown.[/p][p][/p][h3]Encounters:[/h3][p]🟢 Take My Bow (Elven Archer, day 6): Gain a Regular Bow with "Elven" and +4 multicast --> +5 multicast.[/p][p][/p][h3]Other:[/h3][p]🔸 The word "permanently" was added to Executioner's text.[/p][p]🔸 Fixed a crash when you lucky rolled into "shop only contains items you own" but you owned 0 items.[/p][p]🔸 Value Potion and Royal Drops can no longer be used on an item being discovered from a triple chest.[/p][p][/p][p]Great things are in the works - hang tight[/p][p][/p][p]//Bocary[/p][p][/p]