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Oaken Tower News

Patch v0.2.9.1

[h3]v0.2.9.1 - Hotfix[/h3]
  • [p]Icicle removed from the game. The Frozen Orb + Icicle combo had unforeseen strong synergy. The item will likely return in the future as a changed and event-exclusive item.[/p]
  • [p]The improved matchmaking has been slightly changed.[/p]
  • [p]Fixed a game crash,[/p]
  • [p]Tome of Blades now light green with the number at 3 daggers (rather than 4),[/p]
  • [p]Health diminish per level is now much greater after reaching 15K health.[/p]
  • [p]Fixed a bug where the game would show "Average enemy rating: 0" for grandmaster players.[/p]
[p][/p][p]//Bocary[/p][p][/p]

v0.2.9 | New Features

Patch v0.2.9
[h3]Greetings, Oaklings! [/h3][p][/p][h2]New Feature: Miriel[/h2][p][/p][p]Miriel is an angel who appears when you run out of lives[/p][p]She will revive you with 1 heart, and you can choose between 2 bonuses.[/p][p]This is inspired by the same revival mechanic from The Bazaar, and aims to give players a last chance to make their build shine.[/p][p][/p][p][/p][h2]New item[/h2][p]Icicle | Legendary | Magic, Frosty | 45 gold | 3.2s cooldown | 0 damage | "On trigger: Freeze a random enemy item for 2s. (This can't get reduced CD)"[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Other[/h2][p]🔸 Lyra 2nd option rework: Absolute Zero | "Start of Combat: Freeze all enemy items for 2s".[/p][p]🔸 Matchmaking has been improved.[/p][p]🔸 Rating gain has now been adjusted to take average opponent rating into account. (You will gain more rating if you faced opponents with higher rating than you). Only below grandmaster.[/p][p]🔸 You can now see the average opponent rating for your run in the end game screen.[/p][p]🔸 Potions and Special Items have been added to the item codex![/p][p]🔸 Health cap removed. The way you gain Max HP from leveling up has been changed. It is no longer a simple 30% increase, instead an advanced formula is used that increases your max HP by a flat amount + some percentage. The health increase has diminishing returns. The Max HP you gain thoughout the game is roughly the same early game, but a bit more from level 5 onwards.[/p][p]🔸 Walk on Water (Carmen) rework: "Increase your max health by +750 now and at the start of each day."[/p][p]🔸 Added an option under Settings to always offer Carmen in casual mode.[/p][p][/p][p]Hotkeys:[/p][p]🔸 You can now press SPACE to:[/p][p] Continue from the shop.[/p][p] Press the PvP encounter.[/p][p] Press the Priest/Cleric/Miriel encounter.[/p][p] Press "FIGHT".[/p][p] Press "Continue" when combat is finished.[/p][p] Open the shop.[/p][p]🔸 You can now press "F" to freeze/unfreeze the shop.[/p][p]🔸 You can now press "R" to reroll.[/p][p]🔸 You can now press "T" to train.[/p][p][/p][p][/p][h2]Balance:[/h2][p]🟢Harbinger (Forged): 1.9s cooldown --> 1.8s cooldown | 15 heal --> 25 heal | 40 dmg --> 50 dmg.[/p][p]🟢Gold Vial (Potion): 6 gold cost --> 5 gold cost.[/p][p]🟢Morph Vial (Potion): 8 gold cost --> 5 gold cost.[/p][p]🟢Cursed Tiara (Cursed): 2.6s cooldown --> 2.3s cooldown.[/p][p]🟢Cursed Shield (Cursed): 20 shield --> 30 shield | 4s cooldown --> 3.8s cooldown.[/p][p]🟢/🟡Tome of Blades (Rare): "If you have at least 4 daggers" --> at least 3 daggers. | 2.7s cooldown --> 2.9s cooldown.[/p][p]🟢Petal Staff (Common): 4.2s cooldown --> 4s cooldown.[/p][p][/p][p]🟢Sharpen (Blacksmith): --> Give a weapon +8 damage and +30% crit chance.[/p][p]🟢Heavy Armor (Blacksmith): --> "Start each fight with 10% max hp as shield".[/p][p][/p][p][/p][h2]Fixes:[/h2][p]🔸 Lifeguard no longer removes damage from Flamy War Axe.[/p][p]🔸 Fixed a bug where the day 6 potion shop would sometimes get frozen and be available again after you pressed continue.[/p][p]🔸 You can no longer accidentally press an encounter while discovering an item from a chest.[/p][p][/p][p][/p][p]As always, the PvP environment will need appx. 1 hour to adjust and rotate out old builds from the build pool.[/p][p][/p][p]//Bocary[/p]

Patch v0.2.8.2.1

[h3]Small balance:[/h3][p]🔴Fire Mace (Epic): 10 burn --> 8 burn.[/p][p]🔴Regular Bow (Common): 35% crit --> 30% crit.[/p][p]🟢Modern Archery (Rare): 17s cooldown --> 16s cooldown.[/p][p]🟢Cursed Shield (Cursed): 15 shield --> 20 shield.[/p][p]🟢Shardfang (Legendary): 55 gold --> 50 gold.[/p][p]🔴Flamy War Axe (Legendary): 10 burn --> 8 burn.[/p][p]🟢Jade (Common): 4.5s cooldown --> 4.3s cooldown.[/p][p]🟢Flare (Common): 4.5s cooldown --> 4.3s cooldown.[/p][p][/p][h3]Fixes:[/h3]
  • [p]Mythic Rod and Trigem's visual indicators now work properly.[/p]
  • [p]Fixed a typo on Twilight's Edge.[/p]
[p][/p][p]//Bocary[/p][p][/p]

Patch v0.2.8.2

[h2]Greetings, Oaklings. Back with another update![/h2][p][/p][p]Thank you for the amazing feedback on dual-encounters.[/p][p]Because of the positive response, I went ahead and added tooltips for all encounters when hovering them![/p][p][/p][h3]Balance:[/h3][p]🟢Cursed Tiara (Cursed): 2.9s cooldown --> 2.6s cooldown.[/p][p]🟢Cursed Shield (Cursed): 4.5s cooldown --> 4s cooldown.[/p][p]🟢How to Grow (Rare): 5.7s cooldown --> 5.5s cooldown.[/p][p]🟡Refined Bow (Epic): 25 damage --> 30 damage | 30% crit chance --> 20% crit chance.[/p][p]🟢Molten Bow (Rare): 4.1s cooldown --> 4s cooldown.[/p][p]🟢Frostbound (Legendary): 20 damage --> 30 damage.[/p][p]🟢Chopper (Common): "Start of combat: Give your axes +3 damage permanently." --> "+4 damage permanently."[/p][p]🟢Woodchopping (Epic): 5s cooldown --> 4.5s cooldown.[/p][p]🟢Sword Techniques (Rare): 5.6s cooldown --> 5.5s cooldown.[/p][p]🟢Arcane Orb (Epic): 7s cooldown --> 6.2s cooldown.[/p][p]🔴Shardfang (Legendary): Now states "This can't get bleed".[/p][p]🟡Poison Dagger (Rare): 4 poison --> 3 poison | 40 gold --> 35 gold.[/p][p]🟡Regular Bow (Common): 7 damage | 3s cooldown | 35% crit | 1 multicast[/p][p]🟢Mythic Rod (Epic): Ability --> "On trigger: Permanently gain +7 DMG if you have only unique item types."[/p][p][/p][h3]General buff to Mythic Rod + Trigem:[/h3][p]The "Unique item types" now only refers to "Elven", "Crystal", "Dark" etc.[/p][p]This means that you can have a Trigem build with 5 different bows, as long as they don't share the same type.[/p][p][/p][h3]Other:[/h3][p]🔸Using Potion of Appearance on an item of rarity "Special", "Forged" and other unique rarities will add them to the Epic item pool.[/p][p]🔸Added a new reroll to Carmen's Lucky Rerolls: "Shop contains a Cursed Item."[/p][p]🔸Added a new QoL feature: Hover the Train button to see exactly how much gold you need to level-up![/p][p]🔸Added a special storyline when gifting King Midas a Doom Guide and a Cursed Necklace.[/p][p]🔸Added "Cursed" as an item rarity.[/p][p][/p][h3]Fixes:[/h3][p]🔸If you lost connection and pressed "Retry", the game would only fetch bronze builds for the rest of the session.[/p][p]🔸Enemy rating was accidentally showing 100 less than what it actually was.[/p][p]🔸Petal staff has been added to the item library (accessible from the menu).[/p][p][/p][p]Remember that the PvP environment will need appx. 1-2 hours to adjust for the new balance changes.[/p][p][/p][p]I'm cooking.[/p][p]//Bocary[/p][p] [/p]

Post-update patch: v0.2.8.1

[p]Post-update patch.[/p][p]Thank you for the amazing feedback on the dual-encounters.[/p][p][/p][p]🔸 Bugfix: The Pyramid (Cursed item) gave debuffs twice by accident.[/p][p]🔸 Cursed Shield (Cursed Item) buffed: 10 shield --> 15 shield.[/p][p]🔸 After gathering feedback the bleed cap was removed.[/p][p][/p][p]Balance tweaks:[/p][p]🟢 Heavy Armor (encounter option from Blacksmith): Start each fight with 150 shield --> 200 shield.[/p][p]🟢 Cutlass (Legendary): 2.9s cooldown --> 2.7s cooldown.[/p][p]🟢 Batwing (Legendary): 5.8s cooldown --> 5.7s cooldown.[/p][p]🟢 Twillight's Edge (Common): Start of Combat: Permanently gain +5 damage --> +7 damage.[/p][p]🟢 Hunter's Tome (Rare): 3.1s cooldown --> 3s cooldown.[/p][p]🟢 Cobalt Spear (Legendary) 3.3s cooldown --> 3.2s cooldown.[/p][p]🟢 Chopper (Common): 3.6s cooldown --> 3.4s cooldown.[/p][p]🟢 Arcane Orb (Epic): 7.2s cooldown --> 7s cooldown.[/p][p]🟢 Flare (Common): 4.8s cooldown --> 4.5s cooldown.[/p][p]🔴 Blazing Bull (Epic): 3.2s cooldown --> 3.3s cooldown.[/p][p][/p][p]//Bocary[/p][p][/p]