1. Debugging Hero
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  3. Update [2025/06/06]

Update [2025/06/06]

[p]QoL Improvements[/p][p][/p]
  • [p]The difficulty selection UI has been improved.[/p]
  • [p]After completing the tutorial, the game now automatically transitions to the difficulty selection screen.[/p]
[p][/p][p]Item Adjustments[/p][p][/p][p]Mana Buckler[/p][p][/p]
  • [p]An item removed in the demo version has been reintroduced with a new effect.[/p]
  • [p]When Kirara reflects an enemy projectile, a portion of her \[Durability] is directly added to the projectile’s damage.[/p]
  • [p]This also applies to projectiles reflected through the Mirror Shield ability.[/p]
[p][/p][p]Ribbon[/p]
  • [p]Increased the shared Positive Debugging rate for allies. \[Base: 20% → 30%][/p]
[p][/p][p]Piercing Arrow[/p]
  • [p]Added a Debug Value Amplification effect for all projectiles.[/p]
[p][/p][p]Throwing Daggers[/p]
  • [p]Changed the effect so that Kirara now throws daggers when performing a normal attack, instead of during a dash.[/p]
[p][/p][p]Swift Potion[/p]
  • [p]Removed the Attack Speed Debugging amplification effect that was previously granted through item upgrades.[/p]
  • [p]Added a new effect that reduces Kirara’s dash cooldown.[/p]
[p][/p][p]These changes aim to buff underused items and expand viable build options by introducing synergies between items.[/p][p]Below is a sample gameplay video showcasing a projectile-focused build using the reworked items.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Bug Fixes[/p]
  • [p]Enemy projectiles are now forcefully removed when a boss clear cutscene begins,[/p]
  • [p]resolving an issue where lingering projectiles could damage the player during cutscenes.[/p]
[p][/p]