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Debugging Hero News

Update [2025/06/05]

QoL Improvements

  • Added explanations for Debuggable Stats.



New Items

Added 3 enhancement items that only appear when you own certain prerequisite items.

Core stats such as Strength and Durability generally scale along a diminishing curve.
Some of the new enhancement items directly add a portion of the stat value to damage, creating a linear growth pattern. This is expected to enhance late-game value for builds that use these items.


Grenade Shards

  • Appears when holding Holy Grenade.
  • Increases the area of Kirara and allies’ explosion attacks, and directly adds a portion of Kirara’s Strength to the damage.


Manual: Sword Wave

  • Appears when holding the Basic Sword Manual.
  • Charged attacks additionally launch a projectile slash.


Sword Manual: Strength

  • Appears when holding the Basic Sword Manual.
  • Charged attacks directly add a portion of Kirara’s Strength to the damage.


Bug Fixes

  • Fixed an issue where, if a boss phase transitioned during a Game Over (due to allies or traps), the player could start at the beginning of the stage while still holding variable cards.

Minor Update [2025/06/04]

New Items

Ribbon

  • Increases the base stats of Novice Heroes that appear as rewards.
  • Positive Debugging effects applied to one ally also affect all other allies at a certain ratio.


Sword Manual

  • Allows Kirara to perform a charged attack by holding the attack key.


Piercing Arrow

  • Kirara and allies’ projectile attacks now pierce enemies and have increased hitbox size.


Holy Grenade

  • When variable cards are recharged, an additional bomb card with area explosion damage is granted.


Game Adjustments

  • The Demon Lord’s boss clear ability has been changed from +1 Variable Card Charge to +1 Reward Option.
  • As you progress to later stages, Novice Heroes that appear as rewards will have increased base stats.


Bug Fixes

  • Fixed an issue from the last update where map clear rewards overlapped with the pause UI.
  • Fixed an issue from the last update where the special card in the normal ending could be discarded, blocking progress.

Minor Update [2025/06/03]

QoL Improvements

  • Added a trash icon that allows you to discard variable cards during debugging.
  • Reduced the end-lag after Kirara’s basic attack.
  • Adjusted the forward movement speed during Kirara’s basic attack and slightly increased the forward range of the attack effect.
  • Heal cards can no longer restore HP beyond the character’s [Max Hp].
  • However, [+] and [×] variable cards can still modify [Hp] beyond [Max Hp].

Minor Update [2025/06/02]

Item Adjustments

Hypnosis Coin

  • Removed debugging amplification effect for allies.
  • Added effect: Debugging of [Hostility] is amplified up to 50% based on enemy [Hp] (lower [Hp] → stronger effect).
  • Increased base [Hostility] value of enemies by 50%.



Mirror Shield

  • Removed debugging option for projectile [Speed].
  • Changed effect: Reflects enemy projectiles if their [Damage] is reduced to 0.
  • Reflected projectile [Damage] is determined by Kirara’s [Durability].



Defense Adjustment

  • [Durability]-based damage reduction has been decreased.



Music Adjustment

  • Fixed an issue where there was a 0.2 second delay in music loop points.

Minor Update [2025/06/01]

Item Adjustment

  • The Berserker series items now provide higher stat bonuses based on lost HP, but with added limits on the maximum effect and increased damage taken by Kirara.


Difficulty Adjustment

  • In Normal difficulty, mid-to-late enemies have increased stats.
  • In Hard difficulty, all enemies have increased stats overall.


Bug Fixes

  • Adjusted the player’s attack effect so that, when using the Berserker Spear item, even enemies at very close range are hit properly.


Other Fixes
  • The music during the ending cutscene has been changed to the dedicated ending theme.