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Debugging Hero News

Minor Update [2025/05/31]

Item Adjustments

  • Added two new items that enhance Debugging on friendly projectiles.
  • Nerfed the values of the Grimoire of Mana Drain by half.
  • The current [Hp] change effect of the Ring of Life now only applies when using Positive Debugging.
  • The Debugging amplification effects on Allies from Hypnosis Coin and Hero’s Emblem now only apply to Positive Debugging.


Bug Fixes

  • Fixed an issue where defeating Stage 3 boss Elise using Hypnosis Coin on Hard difficulty would not unlock the achievement.
  • Fixed a bug where the music in the Stage 4 Succubus boss fight was incorrectly set to Elise’s boss theme.

Debugging Hero is now released!


Debugging Hero, an action game where you manipulate character stats to gain the upper hand in battle, is now available!




https://store.steampowered.com/bundle/53573/KGMC/

We've also launched an indie game bundle featuring titles from fellow indie developers, so be sure to check it out!

Thank you!

Debugging Hero launches on May 30!


The roguelite action game where you manipulate character stats to turn the tide of battle — Debugging Hero will officially launch on May 30!
(PDT 2025/05/30 01:00)

The full version will include more stages and bosses, new items, and an expanded, engaging story.

Below are gameplay screenshots from the launch version.














If you're curious about the full release, add Debugging Hero to your wishlist now!

Thank you!

Update for Demo Build [25/05/18]


You can now change the game’s difficulty at the starting point.


Added terrain tiles and trap objects.


Traps deal damage to both the player and enemies, and their power and delay can be modified through debugging.


The default number of variable card slots has been adjusted to 9, and the UI design has been improved.


Consumable cards have been added as map clear rewards. Consumable cards occupy variable card slots.


Consumable cards can be used via debugging abilities.

Small Update for Demo Build [25/03/29]

Added an option to switch between full screen and windowed mode.




Added hotkeys for using variable cards.




Adjusted overall character variables to slightly lower the difficulty of the boss battle.