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Debugging Hero News

Minor Update [2025/07/11]

System Updates

  • Added an option to disable mouse-based camera movement during debugging.
  • Removed the code that forcibly locked the mouse during fullscreen mode.
  • Screen display modes have been divided into three types.


Character Adjustments

  • Adjusted the attack frames of the Novice Hero so that Attack Speed has a greater effect.
  • Fixed an issue where ranged attacks sometimes failed to trigger at high Attack Speed due to a lack of safety frames.

Small Update [2025/07/08]

Custom Difficulty Options Added

  • Novice Hero EXP Multiplier
  • Variable Card Enhancement
  • Reward Reroll Count

Update [2025/07/02]

[p]QOL Improvements[/p]
  • [p]You can now move the camera during debugging by moving the mouse to the edge of the screen or using the arrow keys.[/p]
[p][/p]
  • [p]A simple minimap showing stage progress has been added.[/p]
[p][/p][p][/p][p]The minimap was designed with expandability in mind.[/p][p]Currently, it only displays linear maps, but future updates will allow it to show random event maps, save points, and branching paths.[/p][p][/p][p][/p][p]Custom Difficulty Added[/p]
  • [p]The stat adjustment code for difficulty has been significantly revised, and a Custom Difficulty option has been added to allow players to configure it freely.[/p]
[p][/p][p][/p]

Community Items Released / Future Update Plans

[p]Community Items[/p][p][/p][p]Thanks to the support and interest from our players, Debugging Hero has met the necessary conditions and now features community items.[/p]
  • [p]8 trading cards[/p]
  • [p]6 badges[/p]
  • [p]7 profile backgrounds[/p]
  • [p]5 emoticons[/p]
[p]Card drop system: 1 card drops every 30 minutes of playtime (up to 4 cards total)[/p][p][/p][p][/p][p]Update Plans[/p][p][/p][p]Since the game’s release, we’ve received a great deal of valuable feedback from players,[/p][p]which has been instrumental in helping us improve Debugging Hero.[/p][p][/p][p]Although development is handled by a solo developer and updates may take time,[/p][p]but we are carefully planning our next steps with the following key focuses.[/p][p][/p][p]Level Design Improvements[/p]
  • [p]Adding more challenging enemies that use debuffs or special patterns[/p]
  • [p]Introducing enemies that support allies instead of just attacking[/p]
  • [p]Diversifying enemy types to improve late-game level design beyond simple stat scaling[/p]
  • [p]Expanding the mid-to-late game stage content[/p]
  • [p]Adding mid-stage save points[/p]
  • [p]Increasing boss pattern variety[/p]
  • [p]Implementing a minimap UI to distinguish normal, boss, and event maps[/p]
[p][/p][p]Content Enhancements[/p]
  • [p]New builds and items[/p]
  • [p]Random events[/p]
  • [p]More diverse enemy combinations within stages[/p]
  • [p]Expanded variety of consumable items[/p]
[p][/p][p]Other improvements are also under consideration.[/p][p]We always welcome your feedback, so please feel free to share your thoughts on the Steam Community.[/p][p][/p][p]Thank you![/p][p][/p]

Update [2025/06/20]

[p]Novice Hero[/p][p][/p]
  • [p]Added experience and level system[/p]
  • [p]Gain experience by defeating enemies or through debugging[/p]
  • [p]Increasing level boosts Max HP, Strength, and Durability[/p]
  • [p]The more Novice Heroes you have, the greater the penalty to experience gain[/p]
  • [p]Increased decrease in spawn rate of Novice Heroes from map rewards based on their count[/p]
  • [p]Increased projectile speed and reduced attack delay for Novice Archer[/p]
[p][/p][p]Item Adjustments[/p]
  • [p]Hero's Emblem: Removed Positive Debugging amplification for allies; added effect that reduces experience gain penalty based on Novice Hero count[/p]
  • [p]Ribbon: Positive Debugging value to other allies fixed at 20%; added ally Debugging amplification effect[/p]
  • [p]Ribbon and Grimoire of Drain can no longer be obtained together[/p]
  • [p]Base appearance rate of synergy-type items that enhance other item effects reduced; appearance rate increases when holding synergy-related items[/p]
[p][/p][p]Feature Additions[/p][p][/p]
  • [p]Added card sort option to arrange variable cards by type and in ascending order[/p]