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Flavors of Desires News

Version 1.1.0

1.1.0
- fixed incorrect scaling on Steam Deck native when choosing "Windowed" mode
- small UI adjustments to increase readability on smaller screens
- replaced 2D animation backend
- removed leftover, unused files
- ported to newer engine version... and reverted back - might cause new bugs

This back-and-forth + new backend caused the increase in the file size of the patch.
As always, let me know if you encounter any issues on the Steam Community Hub:
https://steamcommunity.com/app/3411490/discussions/

Patch 1.0.7

1.0.7
- changed card UID generation ranges, hopefully it will fix rare issue connected with deck when IDs overlapped
- added post-load fix that removes "null" value from deck - probably an item, no clue why it got this value
- added a fallback for some events not spawning on 3D map - you might need to reload or re-enter the map

I assume that when ID's overlapped, one of them got corrupted in some way - the engine could only perform one operation, but since there were two objects to work on, it messed up the other one.
I have no idea why certain event did not spawn, I assume a frame "didn't click" and function wasn't executed. I added an additional check if we queued the event to visit but it did not appear in map.

Patch 1.0.6

- redesigned controls and inner logic in fishing minigame to make it more intuitive and accessible, it now has additional keyboard controls and controller behaves more naturally ; it should remove an edge case bug where the frame did not move at all or "snapped" to edges and center

While it changes how this minigame works, I find it a tiny change overall, and probably you wouldn't notice it if you're in the middle of the game - except if you're using a controller, but now it's more intuitive, just push the joystick to the edge instead of fiddling with it.

Patch 1.0.5

1.0.5:
- added hard cast to int when comes to money value changes in hope to remove edge case when it changes to "null"; the exact cause of it is unknown
- added a post-load fix, when money is "null", it will be changed to starting value: 621
- the player's save also had incomplete data in one skill, also added a post-load fix if someone else has it
It's hard to determine if something in code did it or just player's save file got corrupted, maybe the latter. I can't find a reason why the data could have changed to "null". Added post-load fix just in case.

- fixed crash when visiting Renna's forge with battle items in deck

Patch 1.0.4

1.0.4:
- Casia, Lian, and Anea sprites eyes now follow the cursor in their rooms at inn
- fixed possible sequence break with quest about meteorite ore with Renna
(If you're on task "Find the impact zone in the forest", you might need to load previous save)

Also, switched to a more "proper" versioning style, I always forget.