Patch 1.0.7
1.0.7
- changed card UID generation ranges, hopefully it will fix rare issue connected with deck when IDs overlapped
- added post-load fix that removes "null" value from deck - probably an item, no clue why it got this value
- added a fallback for some events not spawning on 3D map - you might need to reload or re-enter the map
I assume that when ID's overlapped, one of them got corrupted in some way - the engine could only perform one operation, but since there were two objects to work on, it messed up the other one.
I have no idea why certain event did not spawn, I assume a frame "didn't click" and function wasn't executed. I added an additional check if we queued the event to visit but it did not appear in map.
- changed card UID generation ranges, hopefully it will fix rare issue connected with deck when IDs overlapped
- added post-load fix that removes "null" value from deck - probably an item, no clue why it got this value
- added a fallback for some events not spawning on 3D map - you might need to reload or re-enter the map
I assume that when ID's overlapped, one of them got corrupted in some way - the engine could only perform one operation, but since there were two objects to work on, it messed up the other one.
I have no idea why certain event did not spawn, I assume a frame "didn't click" and function wasn't executed. I added an additional check if we queued the event to visit but it did not appear in map.