Major Version 1.1 - February 18th
[p]Version 1.1 is here! Two weeks ago, I laid out the roadmap for this major update before I really start the (hopefully not too long) grind on the mobile releases. You can read that full post here.[/p][p]The three main features/improvements are now live (check the new Wayfinder page below!):[/p][h3]Fixed Local Play & XP:[/h3][p]No more hacky logic or lost XP. Offline play should now work exactly how one would expect. The self-inflicted technical debt is cleared![/p][h3]New Item Progression:[/h3][p]As I said in the post, new players have stated that the amount of information thrown at them can be overwhelming. Additionally, there aren’t enough progression unlocks to explore. So what I've done is lock some Rare, Epic, and Legendary items behind a fun progression track. Using acquired Knowledge players can "study" to permanently add these items to future runs. There are even more Divine and Demonic items to unlock in the shop too![/p][h3]
[/h3][h3]Durability Buff:[/h3][p]Basic and Common items got a +1–2 durability boost recently as well. So hopefully you're not losing your early game weapons too early anymore—before you can even can reach the boss![/p][h3]A Gift for Existing Players[/h3][p]To thank those of you who have been playing through the early versions, I’m rewarding your progress. For every 15 XP you currently have, you’ll receive 1 Scroll and 1 Wisdom (capped at 20 of each / 300 XP). Check your inventory—they should be waiting for you![/p][p]Now that 1.1 is out, I’m diving headfirst into the mobile versions. I've built the game from the ground up with mobile in mind, so it shouldn't take me too long hopefully. Thanks for all the feedback that helped shape this update![/p]

