Supercat Survivors Combines Cat, Weapon, and Difficulty Panel into One Interface
Meow~ Optimization for Supercat Survivors: Meow or Die is still ongoing—the project team is swamped with work! I really want to adopt a cat in the studio so we can pet it when we’re tired from work, maybe it’ll even spark some inspiration~
https://store.steampowered.com/app/3415300/_/
We’ve completely revamped the character selection interface from the previous test version, merging the three panels for choosing Supercats, weapons, and difficulty into a single interface. The selection order is no longer rigid, giving players more freedom. The flat 2D graphics have also been upgraded to a 3D scene, so players can now see cute cat models standing right in front of them—one step closer to their feline companions!
Art Team: Most of the art assets have already been replaced, and we’re now fine-tuning details like damage number sizes, special effect playback speeds, and subtle model color adjustments.
Game Balance Designer: Been tirelessly adjusting the numerical values for Endless Mode to ensure the combat feel in each wave is just right. Sounds like a Herculean task—no wonder the balance designer has so many gray hairs. Time to toss in a ginseng root to keep them going~
Programmers: Constantly hunting and fixing bugs, but it’s a never-ending cycle. Fix one bug, and two more pop up—like big bugs having baby bugs, an endless lineage~
Me: Munching on Cheetos and cheering them on non-stop!
Go go meow!
https://store.steampowered.com/app/3415300/_/
We’ve completely revamped the character selection interface from the previous test version, merging the three panels for choosing Supercats, weapons, and difficulty into a single interface. The selection order is no longer rigid, giving players more freedom. The flat 2D graphics have also been upgraded to a 3D scene, so players can now see cute cat models standing right in front of them—one step closer to their feline companions!


Game Balance Designer: Been tirelessly adjusting the numerical values for Endless Mode to ensure the combat feel in each wave is just right. Sounds like a Herculean task—no wonder the balance designer has so many gray hairs. Time to toss in a ginseng root to keep them going~
Programmers: Constantly hunting and fixing bugs, but it’s a never-ending cycle. Fix one bug, and two more pop up—like big bugs having baby bugs, an endless lineage~
Me: Munching on Cheetos and cheering them on non-stop!
Go go meow!