Supercats vs. Alien Beasts! "Supercat Survivors" Menu Interface Updated
Meow~ The optimization adjustments for "Supercat Survivors: Meow or Die" are still in full swing! In recent days, our graphic designer has also created an illustration of Supercats vs. Alien Beasts based on the game's worldview, which will be used as the menu interface.
https://store.steampowered.com/app/3415300/_/
On the spirit-energy-rich Meow Star, Supercat warriors guard the planet’s lifeblood—the Gemstone Ore—while battling mutated plants for survival. These plants corrupt the land with invasive roots and devour energy with parasitic spores. The cats fight back with spirit-powered weapons, living tense yet peaceful lives.
Suddenly, chaos erupts! Alien beasts invade Meow Star, mutated plants go berserk, and the Supercats are caught in a pincer attack. A sinister alliance between the invaders and local mutants hides a secret buried deep in ancient ruins…

The menu interface from the test version, where a cat ran through a desert, has already been replaced. The previous desert scene was too dark overall, lacked light sources, felt empty and lifeless, and didn't look dynamic. Adjusting it was also time-consuming and laborious – most importantly, it was stylistically inconsistent with the current combat scenes.

https://store.steampowered.com/app/3415300/_/
On the spirit-energy-rich Meow Star, Supercat warriors guard the planet’s lifeblood—the Gemstone Ore—while battling mutated plants for survival. These plants corrupt the land with invasive roots and devour energy with parasitic spores. The cats fight back with spirit-powered weapons, living tense yet peaceful lives.
Suddenly, chaos erupts! Alien beasts invade Meow Star, mutated plants go berserk, and the Supercats are caught in a pincer attack. A sinister alliance between the invaders and local mutants hides a secret buried deep in ancient ruins…

The menu interface from the test version, where a cat ran through a desert, has already been replaced. The previous desert scene was too dark overall, lacked light sources, felt empty and lifeless, and didn't look dynamic. Adjusting it was also time-consuming and laborious – most importantly, it was stylistically inconsistent with the current combat scenes.
