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A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy News

Inside TeeKru – August Update

[h3]Inventory Evolution[/h3][p]The Syndi have been busy. Inventory's evolving, the arsenal's expanding, and Glim just got her own equip window. Stacks go up to 1000, Survival depends on what you carry.[/p][p]Drag-and-drop: Smooth
Click-to-drag: Accessibility covered
Right-click equip: Instant
Quest items: Sacred. Safe. Breaking quests for a laugh is funny once, until you soft-lock your save.

[/p][previewyoutube][/previewyoutube][hr][/hr][h2]Video: Weapons, Loot, and Chaos 🎥[/h2]
  • [p]Big Hammer - flattening Concubines with concussive force.[/p]
  • [p]Laser Sci-Fi Sniper - surgical pew-pew from across the map.[/p]
  • [p]Arquanum Orbs - magic grenades packed with volatile destruction.[/p]
  • [p]Twin Blades - strapped to the back, built for fast, relentless close combat.[/p]
  • [p]Bow Combat - strafes, chained combos, and the Gattling Rain finisher no one walks away from.[/p]
  • [p]Knife - lethal, fast and quiet; waiting for the perfect strike.[/p]
  • [p]Admiral Glim on the HMS Draven - She has her own equip window, wears a rebreather and her Captain's cap underwater, and takes her role very seriously. Glim makes the rules.[/p]
[hr][/hr][h3]Inventory Is Strategy and Survival, not just a Menu.[/h3][p]Your loot is the fuel for chaos, comedy, and questionable life choices. In A.L.A.R.M., moving items around should feel as satisfying as smashing faces with a hammer, or watching Glim run naval ops like a furry Poseidon.[/p][p][/p][hr][/hr][h3]Quip of the Month ⚓🐾[/h3][p]“Admiral Glim ordered a broadside of snacks from the HMS Draven. Concubines were confused. Victor cried. It was glorious.”[/p][p][/p][hr][/hr][h3]Next Month… 👀[/h3][p]Inventory’s just the appetizer. September is when we start serving the main course. Sharper blades. Stranger loot. And maybe, just maybe, the kind of feature that makes you whisper, “Did they really just put that in a game?”[/p][p]Stay tuned.[/p]

Inside TeeKru: Mist, Missions & Missteps at Yachimu

Inside TeeKru Games – July Update: The Mist Watches
[p][/p][p]Hey Syndi fam,
[/p][p]This month we got our hands dirty, sculpting the world of A.L.A.R.M. into something that breathes, watches, and sometimes coughs up loot.[/p][p][/p][previewyoutube][/previewyoutube][p]Here’s what we’ve been working on 👇[/p][hr][/hr][h3]Environmental Interaction & Navigation[/h3]
  • [p]Press Q and boom! Animated pathfinding kicks in, guiding you to your quest with style.[/p]
  • [p]HUD now shows:[/p]
    • [p]Quest direction[/p]
    • [p]Compass[/p]
    • [p]Mini-map and main map[/p]
  • [p]TL;DR: We have quests now. Real ones. With choices and consequences and sass.[/p]
[p][/p][hr][/hr][h3]Translation Begins – Welcome to Yachimu[/h3][p]We’re starting localization! 🈳
[/p][p]There’s a sign in Yachimu; your first real destination and it now displays translated text. Expect a screenshot in the post to show it off.[/p][p]
[/p][hr][/hr][h3]The Awakening Zone[/h3][p]Krucifear’s been building the Underground Awakening exit area:[/p]
  • [p]A weathered sign for Yachimu[/p]
  • [p]A hidden chest[/p]
  • [p]A strange reprint symbol you can interact with[/p]
[p][/p][p]Speaking of chests…[/p][hr][/hr][h3]Cyber Loot, Hidden Secrets[/h3][p]Open a chest and it doesn’t just pop. It cyber disintegrates, scanned away in flashy hoops with a crisp notification showing what you got.[/p][p]We’ve stashed chests all over the world; perfect for those of us who need to explore every cranny.[/p][p][/p][hr][/hr][h3]Raven Guidance[/h3][p]We’re using Ravens to guide you—organically. You’ll spot them circling or perched in places of interest.
They’re not just birds... they’re Olivia’s eyes. 👁[/p][p]
She sees you.[/p][hr][/hr][h3]Your First Camp[/h3][p]We show Draven sitting by a campfire and with a makeshift bamboo bed. It’s more than a cozy scene, it’s your first taste of shelter.[/p][p]Sleep in ALARM isn’t a chore—it’s survival.[/p]
  • [p]Draven can go ~24h without sleep before stats start to dip[/p]
  • [p]At 48h, they tank[/p]
  • [p]At 72h, she collapses and passes out[/p]
[p]And while Draven and Glim are napping like fools on the dirt? A Concubine might just slink out of the mist and drag you off.[/p][p][/p][hr][/hr][h3]The Abandoned Hospital & Fields of Failure[/h3][p]On the far edge of Yachimu lies a crumbling Canopy Corp hospital—once used for sinister Arquanum experiments.
Spoiler: it didn’t go well.[/p][p]Outside, the fields are littered with abominations; failed Arquanum fusions that now roam the broken soil. You can sneak past them. Should you? Debatable.[/p][p]Inside the hospital:[/p]
  • [p]Archived logs of experimentation[/p]
  • [p]Detailed records of a “captured” Concubine
    (News flash: she wasn’t caught. The Mist Maiden let her be taken… so she could watch. Through her eyes.)[/p]
[p]One of our favorite log lines:[/p]
[p]“Concubine skin is like steel wrapped in silk. Blades, bullets—useless.”[/p]
[p]You’ll feel the weight of those words when you're being hunted by one.[/p][p][/p][hr][/hr][h3]We Tamed The Mist[/h3][p]The Mist is a character in A.L.A.R.M.
It moves with you.
Watches you.
It reacts to your choices and helps shape the world.[/p][p]And this month?
We tamed it.[/p][p]The Mist listens now. But for how long?[/p][hr][/hr][p]That’s it for now. Video’s dropping with this post, showing everything in action. Wishlist if you haven’t. Or don’t. But Olivia might send a Raven. 🐦😈[/p][p][/p][p]Until next time…[/p][p]
Stay Syndi.
— Teella & Krucifear 🖤[/p]

June Inside TeeKru: ShockRa, Silence, and the Submarine Gremlin

[p][/p]
[p]Glim’s Quote of the Month: “Ping ping ping! Concubines incoming! This is not a drill! (Okay it is, but it's a fun one.)” 💣😈[/p]
[p][/p]
Ahoy Syndi and operatives!
[p] [/p][p]Welcome aboard the HMS Draven for this month’s Inside TeeKru Games! Glim's at the helm, the sonar’s pinging, and Concubines? They’re getting wrecked.[/p][p][/p][p]Last month, we taught the Concubines to swim. Draven took her first silent dives into the depths. And with her death system in place, the tide finally turned. Concubines got their revenge... until now.[/p][p][/p][p]Because this month the hunter strikes back. [/p][p][/p][previewyoutube][/previewyoutube][hr][/hr][h3]Underwater Executions: Now Live[/h3][p]Draven doesn’t run. She executes.[/p][p][/p][p]We launched the new underwater execution system, a cinematic six-step death ballet. Draven grabs, stabs, and silences a Concubine with brutal elegance. The blade pierces clean through. Blood fills the water. Limbs twitch. Then silence. Then disintegration.[/p][p][/p][p]All of it runs client-side using our custom cue system, meaning the kill plays out silky smooth on your screen, even in the middle of chaos.[/p][p][/p][hr][/hr][h3]Welcome to the HMS Draven[/h3][p][/p][p][/p][p][/p][p]Glim’s gone full submarine commander. While riding on Draven’s back, she now:[/p]
  • [p]Calls out sonar contacts: “Sonar contact, above port.” 🔊[/p]
  • [p]Launches ShockRa mines straight from your tailpipe 💣[/p]
  • [p]Deploys Tetsubishi countermeasures that electrocute chasing Concubines ⚡[/p]
[p]This isn’t just traversa, it’s tactical warfare in motion.[/p][p]Draven surfs Mist Maiden Lake like a dreadnaught-class assassin while Glim chirps orders and rains chaos.[/p][p][/p][hr][/hr][h3]Cinematic Kills: Blood, Puppets, and Precision[/h3][p]We upgraded our Death Actor system big time. Now, during executions:[/p]
  • [p]Draven swaps into a cinematic-ready doll version with synced animation.[/p]
  • [p]The Concubine is swapped live into a dolly puppet.[/p]
  • [p]Sequencer kicks in. Niagara blood FX fly. Control Rig aligns the grab.[/p]
[p]The result? An execution so smooth it feels like a cutscene, but it’s all gameplay.[/p][p][/p][hr][/hr][h3]Concubine Swarms: Smarter, Deadlier[/h3][p]Concubines now:[/p]
  • [p]Patrol underwater in schools.[/p]
  • [p]Swarm Draven with eerie devotion.[/p]
  • [p]Flail and convulse as they’re stabbed, gurgling out their last breath.[/p]
[p]And Draven kicks off the corpse to jet away, elegant and deadly.[/p][p][/p][hr][/hr][h3]Glim: Tactical Gremlin Mode[/h3][p]Glim isn’t just a sidekick. She’s your sonar operator, mine layer, and comic relief:[/p]
  • [p]Deploys mines in combat[/p]
  • [p]Calls out contact directions[/p]
  • [p]Laughs maniacally when a ShockRa goes off[/p]
[p]Her tail glows brighter the closer she is to doing something diabolical.[/p][p][/p][hr][/hr][h3] Captain’s Log – HMS Draven[/h3]
  • [p]Objective: Silent Strike[/p]
  • [p]Result: Target neutralized. Gremlin laughing. Lake: Red.[/p]
  • [p]Next objective: Land-based kills. Surf's up.[/p]
[p]That’s it for June.
Draven’s back in control. Glim’s riding high. And Mist Maiden Lake is about to get real crowded with corpses.[/p][p][/p]
[p]HMS Draven Status Report: Hull integrity: 100%. Style factor: 110%. Targets acquired. Commence silent strike.[/p]
[p][/p][p]Until next time: Stay sharp. Stay submerged. Stay Syndi.[/p][p][/p][p]Team TeeKru[/p]

Inside TeeKru: Building for Steam Deck: 25 Years of Craft, Caves, and Combat

Underwater Combat, Cave Secrets & 25 Years in the Making


While we're still waiting on submitting Steam Deck verification, we've been building A.L.A.R.M. with it in mind from day one. Optimization, readability, controls go hand in hand with development.

Because this isn’t just another indie title. For us, it’s the culmination of 25 years of collaboration; every voxel, every combat move, every UI element shaped by decades of shared design, experimentation, and late-night breakthroughs.

Right now, we’re threading the needle and sewing A.L.A.R.M. together. The heavy lifting is done, the foundation is laid, and the world is finally taking shape, stitch by stitch.

Feels like we’ve been laying the foundation forever… but now it’s finally coming together.
—Krucifear (TeeKru Games)

[previewyoutube][/previewyoutube]

[h3]In this update:[/h3]

  • Concubine Combat makes a splash, literally! Dive in and you might catch a glimpse of Nyx Draven being torn apart underwater, the blood swirling as her limbs and gear float by. (Don’t worry: if you want your inventory back, you’ll have to go collect main pieces. Head, leg and arm. Pro tip: Concubines love a scavenger hunt.)

  • Cave Systems deepen the world—explorable, dangerous, and full of secrets. Just watch your oxygen and don’t trip over that skeleton clutching a wilted Death Flower; he found out the hard way that Concubines swim faster than hope.

  • New Harvestable and nested environments expand gameplay options for assassins and Mist Maidens alike.

  • And yes—Steam Deck runs like a dream. We test every step with handheld play in mind. (No, you can’t loot the skeleton’s Deck. We checked.)


Whether you’re a PC veteran or handheld diehard, A.L.A.R.M. is being stitched for how you play. And if Glim starts giggling while you’re underwater? It’s probably already too late.

Inside TeeKru: Customization, Combos & Chaos in Motion

Customization, combat, and a whole lot of corpse cleanup. Welcome to our world.

You know that feeling when you step into a character creator and immediately feel like this one's yours? Yeah, we’re obsessed with that. Always have been. Games like City of Villains taught us early that customization isn’t just cosmetic, it’s identity.

In A.L.A.R.M., your Draven is yours. That’s why our Paper Doll System is built to let you define everything, from silhouette and stance to fashion and function. And now that we’re getting close to locking in the core of our Vanity Station, it’s time to give you a sneak peek.

We'll be showing off early footage of it in action, even if the UI is still under construction, the soul of it is there.

We want you to see where it’s going, not just where it is.

[previewyoutube][/previewyoutube]

[h2]Built in Layers, Forged in Fire[/h2]
This project has been in motion for years. Krucifear’s been full-time on A.L.A.R.M. for 5 years.
Teella came on full-time a little over a year ago, in February 2024, but I’ve been laying groundwork and building systems long before that. Systems we designed in theory years ago are now fully realized in-game.

The Paper Doll System is a perfect example of that full-circle moment. It’s ours, built from the ground up, and it’s finally breathing.

[h2]How We Work: From Theory to Feeling[/h2]
We don't wait to make things perfect before we play with them.
Our goal is always to get a full loop working as fast as possible, from combat to customization, so we can feel it out in-game.

Paper design means nothing if it doesn’t flow in practice.
Once something’s playable, we repeat it. Over and over.
We run, we fight, we equip outfits, we break it, we fix it.
We remove pain points, smooth transitions, tighten timing, and adapt the system to the world, not the other way around.

That’s why the concubines die a lot.

[h2]Introducing Our First Combat Class: The Yumi Tori (Bow Hunter)[/h2]

Yumi Tori is the first class we’re showing, and she’s all about rhythm, motion, and precision.
The goal is to keep your Draven fluid, not locked into static attack loops. Each combo responds to how you move through the environment, rewarding flow over button-mash.

We'll be showing off the following five core directional heavy attack combos, each designed to give you purpose and presence with every step:

1) Stand and Deliver: [color]DEFENSIVE[/color]
Heavy attack while standing still. Kick > 3 arrows > Charged shot that ricochets up to 3 times.



2) Forward Assault: [color]OFFENSIVE[/color]
Heavy attack while moving forward. Roundhouse > Heavy shot > Kick > Flurry of 3 rapid shots.



3) Retreat and Strike: [color]TACTICAL WITHDRAWAL[/color]
Heavy backstep. Volley of arrows > flip > stomp that staggers foes.



4) Lethal Left Flurry: [color]STRATEGIC[/color]
Heavy left. Triple tetsubishi toss > 3 precision daggers.



5) Righteous Right Assault: [color]STRATEGIC[/color]
Heavy right. Double kunai toss > butterfly flip > tetsubishi > 3-dagger finale. Pure elegance.



For testing, we run these combos against a circle of respawning concubines sitting in a sigil. It’s not glamorous, but it’s perfect for tuning combat, timing, and flow. They die, respawn, and do it all over again. Loyal little chaos sponges.

[h2]Next Transmission Coming Soon[/h2]
Next month we’ll show you more of how we design our classes around affinity, identity, and aggression.

You don’t need a 100-person team to build a revolution.
Just a vision, a grind, and enough concubines to test hit reactions.

Teella + Krucifear
TeeKru Games